Sandbox+ for SRTT

Do you own the Trouble with Clones DLC?
 
Hi! I have a question about the fireball thing , I installed the mod but I dont think I have the fireball , also some of the commands are different,from the command list. Can you help or answer this question?

Regarding changed keys, the commands are bound to actions. So, if you change, say, sprint to a different key, then that key will be your pivot key instead of Shift.
 
That Oleg thing is a problem with one of shitface's mods; either the weapons one or the npc one.

That avatar naked thing is the only way to restore the player back fully. Like I mention in the readme, it's still very buggy.
That brute melee weapon animation bug is actually in the vanilla game. There are almost no situations in vanilla where a brute can pick up a melee weapon, but they will try to if you're playing a modded game where regular enemies carry them.
I fixed it a few versions ago in my npc mod by editing the brute Ai behaviour and removing the ability of brutes to pick up dropped weapons.
 
I'm having problems with the mod.
I have installed it as per readme (without the times of day). My saints row version is the complete pack from steam (including all the weapons/ costumes etc)
When I launch SRTT the graphics drop to desktop every 15-30 seconds (without the game crashing or freezing).
If I remove the mod files the problem goes away.
 
That is probably the weirdest thing I have ever heard. I can't imagine what in the mod could possibly be causing that.
 
I'm running win7 64 bit i7. gtx 560 graphics.
Got a razor control pad plugged in.
Definitely something about the mod causing the screen jump. Maybe the keymaps? sanding a false windows key? I have a microsoft x40 keyboard?
 
I'm running win7 64 bit i7. gtx 560 graphics.
Got a razor control pad plugged in.
Definitely something about the mod causing the screen jump. Maybe the keymaps? sanding a false windows key? I have a microsoft x40 keyboard?

I really have no idea. Could you try alternate hardware and see if that might be the cause? i.e. a vanilla 101 keyboard and no controller.

EDIT:
In the future, please use the Edit button instead of double/triple posting.
 
That brute melee weapon animation bug is actually in the vanilla game. There are almost no situations in vanilla where a brute can pick up a melee weapon, but they will try to if you're playing a modded game where regular enemies carry them.
I fixed it a few versions ago in my npc mod by editing the brute Ai behaviour and removing the ability of brutes to pick up dropped weapons.

I just grabbed your NPC Behaviour and Spawn Mod, and so far Oleg is behaving himself (as far as things go for Brutes). So thanks! :)
 
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