elseif player_action_is_pressed(B_PGDWN) and not USE_PUSHED then
crib_weapon_add_disable()
if SLOT_TWO == 1 then
inv_weapon_add_temporary(LOCAL_PLAYER, "dildo_bat", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Penetrator")
elseif SLOT_TWO == 2 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Killbane_gloves", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Apocafists")
elseif SLOT_TWO == 3 then
inv_weapon_add_temporary(LOCAL_PLAYER, "chainsaw", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Chainsaw lvl1")
elseif SLOT_TWO == 4 then
inv_weapon_add_temporary(LOCAL_PLAYER, "chainsaw", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Chainsaw lvl2")
elseif SLOT_TWO == 5 then
inv_weapon_add_temporary(LOCAL_PLAYER, "baseball_bat", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Baseball bat lvl1")
elseif SLOT_TWO == 6 then
inv_weapon_add_temporary(LOCAL_PLAYER, "baseball_bat", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Baseball bat lvl2")
elseif SLOT_TWO == 7 then
inv_weapon_add_temporary(LOCAL_PLAYER, "decker_sword", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Decker sword")
elseif SLOT_TWO == 8 then
inv_weapon_add_temporary(LOCAL_PLAYER, "stun_gun", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Stun gun")
end
if SLOT_TWO < 8 then
SLOT_TWO = SLOT_TWO + 1
else
SLOT_TWO = 1
end
USE_PUSHED = true
elseif player_action_is_pressed(B_RIGHT) and not USE_PUSHED then
crib_weapon_add_disable()
if SLOT_THREE == 1 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Police", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Kobra lvl1")
elseif SLOT_THREE == 2 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Police", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Kobra lvl2")
elseif SLOT_THREE == 3 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Police", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("Kobra lvl3")
elseif SLOT_THREE == 4 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Police", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("Kobra lvl4")
elseif SLOT_THREE == 5 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Gang", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("45 Shepherd lvl1")
elseif SLOT_THREE == 6 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Gang", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("45 Shepherd lvl2")
elseif SLOT_THREE == 7 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Gang", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("45 Shepherd lvl3")
elseif SLOT_THREE == 8 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Gang", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("45 Shepherd lvl4")
end
if SLOT_THREE < 8 then
SLOT_THREE = SLOT_THREE + 1
else
SLOT_THREE = 1
end
USE_PUSHED = true
elseif player_action_is_pressed(B_LEFT) and not USE_PUSHED then
crib_weapon_add_disable()
if SLOT_FOUR == 1 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Gang", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("TEK Z-10 lvl1")
elseif SLOT_FOUR == 2 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Gang", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("TEK Z-10 lvl2")
elseif SLOT_FOUR == 3 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Gang", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("TEK Z-10 lvl3")
elseif SLOT_FOUR == 4 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Gang", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("TEK Z-10 lvl4")
elseif SLOT_FOUR == 5 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Storm", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("D4TH Blossom lvl1")
elseif SLOT_FOUR == 6 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Storm", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("D4TH Blossom lvl2")
elseif SLOT_FOUR == 7 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Storm", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("D4TH Blossom lvl3")
elseif SLOT_FOUR == 8 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Storm", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("D4TH Blossom lvl4")
elseif SLOT_FOUR == 9 then
inv_weapon_add_temporary(LOCAL_PLAYER, "SMG-Cyberspace", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Cyber blasters")
end
if SLOT_FOUR < 9 then
SLOT_FOUR = SLOT_FOUR + 1
else
SLOT_FOUR = 1
end
USE_PUSHED = true
elseif player_action_is_pressed(B_DOWN) and not USE_PUSHED then
crib_weapon_add_disable()
if SLOT_FIVE == 1 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-Gang", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Grave Digger lvl1")
elseif SLOT_FIVE == 2 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-Gang", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Grave Digger lvl2")
elseif SLOT_FIVE == 3 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-Gang", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("Grave Digger lvl3")
elseif SLOT_FIVE == 4 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-Gang", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("Grave Digger lvl4")
elseif SLOT_FIVE == 5 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-Police", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("AS3 Ultimax lvl1")
elseif SLOT_FIVE == 6 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-Police", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("AS3 Ultimax lvl2")
elseif SLOT_FIVE == 7 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-Police", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("AS3 Ultimax lvl3")
elseif SLOT_FIVE == 8 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-Police", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("AS3 Ultimax lvl4")
elseif SLOT_FIVE == 9 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-STAG", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("S3X Hammer lvl1")
elseif SLOT_FIVE == 10 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-STAG", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("S3X Hammer lvl2")
elseif SLOT_FIVE == 11 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-STAG", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("S3X Hammer lvl3")
elseif SLOT_FIVE == 12 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Shotgun-STAG", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("S3X Hammer lvl4")
end
if SLOT_FIVE < 12 then
SLOT_FIVE = SLOT_FIVE + 1
else
SLOT_FIVE = 1
end
USE_PUSHED = true
elseif player_action_is_pressed(B_UP) and not USE_PUSHED then
crib_weapon_add_disable()
if SLOT_SIX == 1 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-Gang", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("K-8 Krukov lvl1")
elseif SLOT_SIX == 2 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-Gang", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("K-8 Krukov lvl2")
elseif SLOT_SIX == 3 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-Gang", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("K-8 Krukov lvl3")
elseif SLOT_SIX == 4 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-Gang", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("K-8 Krukov lvl4")
elseif SLOT_SIX == 5 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-NG", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("AR-55 lvl1")
elseif SLOT_SIX == 6 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-NG", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("AR-55 lvl2")
elseif SLOT_SIX == 7 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-NG", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("AR-55 lvl3")
elseif SLOT_SIX == 8 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-NG", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("AR-55 lvl4")
elseif SLOT_SIX == 9 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-STAG", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Viper lvl1")
elseif SLOT_SIX == 10 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-STAG", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Viper lvl2")
elseif SLOT_SIX == 11 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-STAG", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("Viper lvl3")
elseif SLOT_SIX == 12 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Rifle-STAG", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("Viper lvl4")
end
if SLOT_SIX < 12 then
SLOT_SIX = SLOT_SIX + 1
else
SLOT_SIX = 1
end
USE_PUSHED = true
elseif player_action_is_pressed(B_LBRACKET) and not USE_PUSHED then
crib_weapon_add_disable()
if SLOT_SEVEN == 1 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Explosive-RocketLauncher", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Rocket Launcher lvl1")
elseif SLOT_SEVEN == 2 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Explosive-RocketLauncher", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Rocket Launcher lvl2")
elseif SLOT_SEVEN == 3 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Explosive-RocketLauncher", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("Rocket Launcher lvl3")
elseif SLOT_SEVEN == 4 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Explosive-RocketLauncher", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("Rocket Launcher lvl4")
elseif SLOT_SEVEN == 5 then
inv_weapon_add_temporary(LOCAL_PLAYER, "satchel", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Satchel lvl1")
elseif SLOT_SEVEN == 6 then
inv_weapon_add_temporary(LOCAL_PLAYER, "satchel", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Satchel lvl2")
elseif SLOT_SEVEN == 7 then
inv_weapon_add_temporary(LOCAL_PLAYER, "satchel", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("Satchel lvl3")
elseif SLOT_SEVEN == 8 then
inv_weapon_add_temporary(LOCAL_PLAYER, "satchel", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("Satchel lvl4")
end
if SLOT_SEVEN < 8 then
SLOT_SEVEN = SLOT_SEVEN + 1
else
SLOT_SEVEN = 1
end
USE_PUSHED = true
elseif player_action_is_pressed(B_RBRACKET) and not USE_PUSHED then
crib_weapon_add_disable()
if SLOT_EIGHT == 1 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-CyberCannon", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Cyber cannon")
elseif SLOT_EIGHT == 2 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-SonicGun", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Sonic boom")
elseif SLOT_EIGHT == 3 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-Airstrike", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Airstrike lvl1")
elseif SLOT_EIGHT == 4 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-Airstrike", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Airstrike lvl2")
elseif SLOT_EIGHT == 5 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-Airstrike", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("Airstrike lvl3")
elseif SLOT_EIGHT == 6 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-Airstrike", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("Airstrike lvl4")
elseif SLOT_EIGHT == 7 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-Drone", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Reaper drone lvl1")
elseif SLOT_EIGHT == 8 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-Drone", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("Reaper drone lvl2")
elseif SLOT_EIGHT == 9 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-Drone", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("Reaper drone lvl3")
elseif SLOT_EIGHT == 10 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-Drone", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("Reaper drone lvl4")
elseif SLOT_EIGHT == 11 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-RCVehicleGun", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("RC gun lvl1")
elseif SLOT_EIGHT == 12 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-RCVehicleGun", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("RC gun lvl2")
elseif SLOT_EIGHT == 13 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-RCVehicleGun", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("RC gun lvl3")
elseif SLOT_EIGHT == 14 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-RCVehicleGun", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("RC gun lvl4")
elseif SLOT_EIGHT == 15 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-SniperRifle", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("McManus lvl1")
elseif SLOT_EIGHT == 16 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-SniperRifle", 1, true, true, false, true, WEAPON_LEVEL2)
sandboxplus_message("McManus lvl2")
elseif SLOT_EIGHT == 17 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-SniperRifle", 1, true, true, false, true, WEAPON_LEVEL3)
sandboxplus_message("McManus lvl3")
elseif SLOT_EIGHT == 18 then
inv_weapon_add_temporary(LOCAL_PLAYER, "Special-SniperRifle", 1, true, true, false, true, WEAPON_LEVEL4)
sandboxplus_message("McManus lvl4")
end
if SLOT_EIGHT < 18 then
SLOT_EIGHT = SLOT_EIGHT + 1
else
SLOT_EIGHT = 1
end
USE_PUSHED = true
elseif player_action_is_pressed(B_BCKSLASH) and not USE_PUSHED then
crib_weapon_add_disable()
if SLOT_TEMP == 1 then
inv_weapon_add_temporary(LOCAL_PLAYER, "brute_minigun", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Minigun")
elseif SLOT_TEMP == 2 then
inv_weapon_add_temporary(LOCAL_PLAYER, "brute_flamethrower", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Flamthrower")
elseif SLOT_TEMP == 3 then
inv_weapon_add_temporary(LOCAL_PLAYER, "TempPickup-LuchadoreGrenadeLauncher", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("GL G20")
elseif SLOT_TEMP == 4 then
inv_weapon_add_temporary(LOCAL_PLAYER, "RocketHammer", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("Rocket hammer")
elseif SLOT_TEMP == 5 then
inv_weapon_add_temporary(LOCAL_PLAYER, "RiotShield", 1, true, true, false, true, WEAPON_LEVEL1)
sandboxplus_message("riot shield")
end
if SLOT_TEMP < 5 then
SLOT_TEMP = SLOT_TEMP + 1
else
SLOT_TEMP = 1
end
USE_PUSHED = true
end