Sandbox+ for SRTT

Can you send me version with default enabled tutorials popups and superpowers and default disabled Restricted Zone notoriety?

I really don't have time to make multiple versions. Not to mention you would need a new one with every new release of the alpha. So, how about I just tell you how to do it by editing s3_city.lua:

Default superpowers and restricted zones notoriety disabled need to have their functions added inside the main function so it automatically starts on load:
Code:
function sr3_city_main()
    Keycombo_Handle = thread_new("keycombo_thread")
    TOD_Handle = thread_new ("tod_thread")
    player_super_powered(LOCAL_PLAYER,true) -- <- Added Superpowers for host
    player_super_powered(REMOTE_PLAYER,true) -- <- Added Superpowers for remote coop player
    notoriety_restricted_zones_enable(false) -- <- Added disabled restricted zone notoriety
end

Tutorial Popups enabled by default just needs the booleans for it changed from true to false
Code:
-- Tutorial flag to disable all popups
TUTORIAL_DISABLE = false
Tutorial_Disable_Flag = false

NOTE: All the toggles will still work in-game if you decide to turn them off (or back on) while playing.
 
I really don't have time to make multiple versions. Not to mention you would need a new one with every new release of the alpha. So, how about I just tell you how to do it by editing s3_city.lua:

Default superpowers and restricted zones notoriety disabled need to have their functions added inside the main function so it automatically starts on load:
Code:
function sr3_city_main()
    Keycombo_Handle = thread_new("keycombo_thread")
    TOD_Handle = thread_new ("tod_thread")
    player_super_powered(LOCAL_PLAYER,true) -- <- Added Superpowers for host
    player_super_powered(REMOTE_PLAYER,true) -- <- Added Superpowers for remote coop player
    notoriety_restricted_zones_enable(false) -- <- Added disabled restricted zone notoriety
end

Tutorial Popups enabled by default just needs the booleans for it changed from true to false
Code:
-- Tutorial flag to disable all popups
TUTORIAL_DISABLE = false
Tutorial_Disable_Flag = false

NOTE: All the toggles will still work in-game if you decide to turn them off (or back on) while playing.
Thanks!
 
Known issues Stag intro crashes game. This seems to be fixed.
Initiated Stag intro (new save no missions) no crash.
Initiated Stag intro from within shaundi's loft (no crash) player under map after intro (no biggie, just wait a few seconds and player drops into New Baranec or alternately teleport to another location.

Initiated Stag intro (Game complete Save) same senario and no crash.
 
Known issues Stag intro crashes game. This seems to be fixed.
Initiated Stag intro (new save no missions) no crash.
Initiated Stag intro from within shaundi's loft (no crash) player under map after intro (no biggie, just wait a few seconds and player drops into New Baranec or alternately teleport to another location.

Initiated Stag intro (Game complete Save) same senario and no crash.

I didn't even touch the cutscenes since that original bug report, so I'm not sure what could be different between then and now.

EDIT:
Except that it looks like I commented out the teleport back to Saints HQ for some weird reason. I'll do some testing.
 
I attached an updated version to this post that teleports the player back to Saints HQ after watching each cutscene. This is how I originally had it setup and can't remember why I actually disabled it.

I'm looking for some testing and also some feedback on this method compared to the original where it will just try to stick you wherever. The main thing I'm on the fence about is that it seems to load/teleport you twice doing it this way, so while it's cleaner it also is a little longer to get you back into the game proper.
 

Attachments

  • sr3_city.lua
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Idol I've installed GoS but sliders are the same. I've followed the instructions.

Did you choose advanced mode and actually select them?

For any future problems/discussion, please use the actual GoS thread instead of Sandbox+ which is a completely separate project.
 
My main harddrive went poof and lost all my files, so I had to reinstall SRTT now I can carry on my research for IdolNinja with the boundaries dilemma, I love steam how they back up you saves just incase this happens.

What about the possibility to turn Helis into boats so they are customizable?

Use GoS it has that feature in there.
 
What about the possibility to turn Helis into boats so they are customizable?

That is not something that can happen in realtime with a script. The class of a vehicle is controlled by its table file and that's loaded at startup.
 
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