Sandbox+ for SRTT

I cant seem to get the key bindings to show up when i restore defaults... any help?

Did you make sure to do that under SET KEYS & BUTTONS and not just in CONTROLS?
 
This is a pretty fun function that's going in the next build:
Code:
vehicle_suppress_flipping( get_char_vehicle_name(LOCAL_PLAYER) )

As you can probably imagine, using it will prevent your current vehicle from flipping. Land it on its roof and it will just flip right over. Pretty handy on the cyberblazing track.
 
Yep i did it where its supposed to be. I just mainly want to use the mission replay and cutscene features and the other mod specifically for that wont work for me either

Are you using the Steam version of SRTT?
 
Yep i did it where its supposed to be. I just mainly want to use the mission replay and cutscene features and the other mod specifically for that wont work for me either

He/she's a pirate check his/her Steam Profile he/her only owns three games, Insurgency, Team Fortress 2 and Source Filmmaker, which are free which means he/her has not even got SRTT and has the Skidrow Pirated Version.

Bye Bye Pirate!
 
I know its not high on your list of priorities but...
The 360 controller setup seems to be hard coded and apart from using a KB emulator for said controller, the following is the only way in which I could get the FPS camera to work as it should.
After a lot of mucking around and changing files in both SB+ and FPS camera mods with only partial success, I've now restored those files and I'm looking at the sr3_city_lua. Particularly key combos B_Delete (sprint = Shift+Delete & B_Home (crouch = Ctrl+Home. Leaving these two combos free makes the camera work w/o the interference of attached explosions and or teleporting to SHQ. Simply commenting out those sections in the lua which govern the action merely moves the combos to the next action in the list. Understanding the lua would help immensley so I'll look for a tutorial.

The only work around I can see is leaving the whole (sprint & crouch) sections free from commands or as said previously, using a gamepad emulator and selecting keyboard and mouse in game.
 
Uh... When I tried to enable Super Powers as default by command "add_superpowers()" and I tried disable them by your Sandbox+, bug what I reported appears again! When Super Powers are disabled as default, enabling and disabling them work correctly. Any suggestions?
 
I tested the weapon switching part of the mod with weaps at lvl 2 and duel wield on despite the readme stating to turn off DW and downgrade weaps. It works fine, cycling through all known weaps although some combos need to be pressed twice (could be my KB) and there is a delay (not unexpected) between changes.
 
Uh... When I tried to enable Super Powers as default by command "add_superpowers()" and I tried disable them by your Sandbox+, bug what I reported appears again! When Super Powers are disabled as default, enabling and disabling them work correctly. Any suggestions?

My suggestion is to stop messing around and just use the mod as intended. If you want to start playing with a ton of custom edits, then you should be prepared to test and troubleshoot your own changes. I honestly have no idea what's going on in your custom build.

I tested the weapon switching part of the mod with weaps at lvl 2 and duel wield on despite the readme stating to turn off DW and downgrade weaps. It works fine, cycling through all known weaps although some combos need to be pressed twice (could be my KB) and there is a delay (not unexpected) between changes.

The upgrades cycle up correctly but not down. In your case, I would expect level 2-4 to show correctly and level 1 to still look and perform like level 2.

He/she's a pirate check his/her Steam Profile he/her only owns three games, Insurgency, Team Fortress 2 and Source Filmmaker, which are free which means he/her has not even got SRTT and has the Skidrow Pirated Version.

Because nothing is more fun than getting a dumb pirate to admit that he is one. Now you've ruined my fun. :(
 
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