Sandbox+ for SRTT

My suggestion is to stop messing around and just use the mod as intended. If you want to start playing with a ton of custom edits, then you should be prepared to test and troubleshoot your own changes. I honestly have no idea what's going on in your custom build.
1. I just wanted to change some things. no changes = no fun! :D
2. So I must fix all bugs in my changes completely alone? I thought modders are should help each other and learn weaker. ;)
3. I see I must try to fix it alone or resign. :(
 
1. I just wanted to change some things. no changes = no fun! :D
2. So I must fix all bugs in my changes completely alone? I thought modders are should help each other and learn weaker. ;)
3. I see I must try to fix it alone or resign. :(

First of all, you are trying to avoid two seconds of work of simply pressing a key combo to activate something. Secondly, you asked for my suggestion, and I gave it to you. Stop trying to mess with stuff that you don't understand if you can't handle troubleshooting it when you fuck it up. It is also impossible to help you when you make a bunch of custom changes then ask why it doesn't work; especially since you don't even post your code.

Also, trying to lay some kind of guilt trip on me is both uncalled for and extremely shitty. This is my second time today reminding you about rule #1. If you push me a third time, you will regret it.
 
hi, i want to be able to go into the stag cargo plane aswell as lorens jet, also when will that be fixed?

I never have an ETA on anything I do in my spare time. Maybe tomorrow. Maybe in 5 years. There is no way to say for sure, or if it's even possible.
 
well is it possible because i will try to do it instead, and is it possible to fix the mayors office aswell

Read the last sentence of my last post again. I tell you clearly that I don't know if it's even possible and then you ask me if it's possible...

EDIT:
To clarify, there are boundary issues with some teleports that are far outside of the city limits and also higher in the sky. If you are past these boundaries, the engine forces you back out. The only time they actually remove them is within the specfic mission itself, and only for that particular zone. These boundary changes are not in the mission scripts and must be happening transparently. We have been trying to mod those out for months with no luck.

The mayor's office just needs the correct coordinates. I think the current ones put you inside a wall or something and need to be tweaked slightly.
 
Idolninja, here's something to help make your day:
Sandbox+ is a great mod (probably one of the best trainer-like mods i've seen yet), and although I still hope we get to keep the Alt TODs, even if we don't, this is a great mod, and will become greater as you update it with fixed/different/new content. This is one of few mods that is making SR3 what it should have been. If you can continue to update this mod even after it is implemented into GoS, then please do. Thanks for the effort put into Sandbox+ & GoS.

BTW, speaking of trainers, it would be cool if you could eventually make an in-game toggleable menu (possibly similar to the menu of the Simple Native Trainer for GTA IV) in a later release, of course the shortcut commands would still be good to have.
 
the mod is cool even though some things are quite buggy and don't work

It's still in alpha. Any piece of alpha software should be run with the expectation that it will be buggy and have features that don't work. It's the nature of the beast and the trade off you get for trying it early.
 
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