v 1.0 official release
New Decker Specialist Rollerblading animations from IdolNinja with additional fixes and tweaks from BadMadScientist and gameqube
CTRL + SEMICOLON = Toggle Rollerblader animations for player
New teleport shortcuts from shitface and Dracius for the abandoned train station and the top of the highest building, respectively.
C + HOME = Teleport to abandoned train station
C + PGUP = Teleport to top of highest building in Steelport
Stilwater m01 bank teleport is now "fixed". The command now auto loads the Stilwater zones and then teleports you to the northern edge of the city. You still won't be able to get into the bank since it's past the southern map boundary, but at least now you can explore the north part.
Drugged and drunk effects now cycle from weak to strong instead of the original toggle. Also added the tonal pitch shifts from the mission making audio sound progressively slower and weirder for each stage. Make sure to try it out! It's super cool!
Added Brute attack animations (they animate now but don't actually connect yet.)
Avatar morph rig now looks mostly right and walk/run anims working. Camera and moveset still not working 100% right yet but we're closer.
Removed command for m03 We're Going to Need Bigger Guns OP cutscene (no such thing actually exists since the mission simply starts you in the open world.) All other cutscene commands have been shifted up so as not to leave a gap.
Moved variables that control automatic time of day processing and tutorial disabling to the top of sr3_city.lua with notes on how to tweak for personal preference. Should be pretty easy to use/modify.
Moved command to toggle remote player activation here:
8 + PGDOWN = Toggle if commands process for only the host (default) or if they also affect remote coop player