Sandbox+ for SRTT

Tried to force vehicle and ped spawns with the alt times of day using this code and having it running every single second via one of the threads:
Code:
        spawning_vehicles(true)
        spawning_pedestrians(true)
        spawning_allow_gang_team_ambient_spawns(true)
        spawning_allow_gang_ambient_spawns(true)
        spawning_allow_cop_ambient_spawns(true)

Still no luck.

I'm open to suggestions on how to make this work, because I'm at a loss. Adding any new TOD slice in global_defaults.xtbl causes the problem only on sunset and the new timeslice. So totally weird.
 
Mayor's office teleport working.

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Here are the correct coords if anyone wants to add them in early to the lua:
Code:
                -- TELEPORT TO MAYOR'S OFFICE
                city_zone_swap("mayoroff",true)
                local tposx,tposy,tposz = (73.029 - Dock_Posx), (279.050 - Dock_Posy), 236.000
                teleport_to_object(LOCAL_PLAYER, "Dock_Purchase", false, false, tposx , tposz, tposy , false)
                sandboxplus_message("Teleported to Mayor's Office")
 
SB+ build Alpha 45
The lift doesn't work! LoL
Confirmed, first 2 coords were correct and the only edit required is changing 241 to 236.

Known issues; Cutscenes needing zones loaded.
Trojan whores outro (does not need zone to be loaded)
Stag party intro (short but does not crash the game) Scene cuts back to game after explosives bag is picked up.
Cutscene We're Going to Need Guns Intro (does not work) player transported to SHQ.
Cutscene Party Time Intro (does not work) player transported to SHQ. Turns player and game world Black. DOF is also restricted.
Cutscene STAG Party Outro (does not work) player transported to SHQ. Turns player and game world Black. DOF is also restricted.

Thats it! All cutscenes tested.

I noticed after one cutscene (have to check back to see which it is) the player was standing on top of the loren jet before being teleported back to SHQ. Maybe removing the second teleport will allow the coords to be obtained?

I also have a feature request (if possible) for SB+. Could the items within image as designed (mainly the bloody face and bandages) be made available on combo toggle? This mainly for a little realism after a scrap.
 
Coords for LOren Offices; Zone needs to be loaded. Idid take a screenshot with F11 but could not find it to upload.

x = 274, 65441894531
y= 756, 56146240234
z= 907, 50598144531

Method: gravity off, teleport to loren building offices, load destroyed state, gravity on and fall till hit somthing solid, load normal state, gravity off and jump up to under floor, load destroyed state, jump into office space then load intact state. Player facing windows inside offices.
 
Daven, thanks for all the great info and testing. Much appreciated. :)

EDIT:
Where exactly is the office building supposed to be? Those coords teleport me up high in the sky no matter which version of the Loren building zone is in place. It is also nowhere near the Loren building at all and just NW of Saints HQ.

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Hi guys I'm currently using 0.45 and steam SR3 with several dlcs

I totally enjoy this mod! but I'm having some troubles, I like to trigger the changing team/faction and restore the city (bridges, statue, carrier and mothership) but something is messing up the traffic and peds

I've been following this thread and I haven't change the TOD it just changes itself without transition

any way to prevent those things? the TOD and traffic?

=====================
also:

Is it possible to make a shortcut to spawn homies at will? -say my current homies are the penthouse babes, and they are patrolling the city, but with a shortcut spawn ANOTHER set of characters-

or change the appareance of the boss? -boss as pierce or shaundi or kenzie
=====================

regards
 
Still broken I'm afraid :( I reloaded the game with the new coords and teleported in each state (landing on the roof by the helipad in intact states and free falling in destroyed state) Seems the only way to get there is via my mad method, although the coords are correct because I was inside the offices only everything was black except the windows.

I'll play with it a bit more and see if I can nail it down and find some way of taking a screen shot of the coords inside the office.
 
Hi guys I'm currently using 0.45 and steam SR3 with several dlcs

I totally enjoy this mod! but I'm having some troubles, I like to trigger the changing team/faction and restore the city (bridges, statue, carrier and mothership) but something is messing up the traffic and peds

I've been following this thread and I haven't change the TOD it just changes itself without transition

any way to prevent those things? the TOD and traffic?
Might be a long shot but do you have the NPC Behavior mod loaded? I did some testing w/o SB+ and these disappearing spawns occurred after visiting shop menus.
 
Might be a long shot but do you have the NPC Behavior mod loaded? I did some testing w/o SB+ and these disappearing spawns occurred after visiting shop menus.

That's not it. It's the addition of the new TOD slice. I've already confirmed that earlier in the thread and am working on fixing it. In the meantime, just delete default_global.xtbl and default_district.xtbl that came with the mod and all the spawns will be correct again.

Also, daven, the problem was that you forgot the negative denotation when posting your coords. They are actually
x: -274.654
y: -756.561
z: 907.506
 
hi mate thanks for the reply, no I only have Sandbox+ 0.45 and a custom "spawn_list" thingie file for the weapons replacement for homies, basically I removed the blasters and sci-fi weapons of my homies

I tested it with or without and still the same
 
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