you should check out this forum see some of the weapons iv got on go atm :D http://www.saintsrowmods.com/forum/threads/weapon-modding.5254/ they are all very stable ill be working on them more later when I have time, what vfx are you using on the stag laser it looks nice as hell :D
Looks interesting. If you send me a code I'll add some of them to my mod (of course you'll get a proper credit). :)
Also, I didn't change vfx. The one that you see is default for space_dive_blaster. ;)
 
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Looks interesting. If you send me a code I'll add some of them to my mod (of course you'll get a proper credit). :)
Also, I didn't change vfx. The one that you see is default for space_dive_blaster. ;)
Iv already got mod project that they are going into, the one I asked you to join me on :D, so id rather them go into that, and by default the space dive blaster has no projectile info or vfx :S so confused did you take the projectile info from somewhere else for the weapon as in the weapons table its such a basic script its missing loads

Btw im also working on new super powers mod if you wana join me on that aswell more good modders we can get working toghter the beter and faster we can get epic mods out ther
 
V0.3 Beta released! Includes new weapon - Laser Beam! I also merged it with my Dual-wield shotguns and rifles, so you don't need to mess with WinMerge to use them both anymore. :D

NOTES:
  • Laser Beam uses Alien RPG model.
  • If you want shotguns and rifles to be dual-wield, you'll need to buy dual-wield SMGs upgrade.
  • Togo-13 is dual-wieldable now. :D
  • Now you can toggle sniper scope while using McManus.
BUGS:
  • Dual-wield shotguns and rifles have got bugged animations. It doesn't affect on their efficiency, just looks weird.
  • All dual-wieldable shotguns and rifles use SMG crosshair.
  • No idea why, but dual-wielding doesn't work on Pump-Action Shotgun.
Also, big thanks to Mask Mods for his Weapon Delivery mod that gave me idea for Laser Beam. :)
 
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Here's some shit that I made with my friend while I was teaching him how to add new weapons - Dildo Pistol. I won't be adding it into that mod but I can post code if someone wants. :p
58E265E8CB144397FB8E735040D571B8F668A54B
 
There is not any way to override the game. To let it allow more?

Games like source games, where people have overrided, and you can do tons of things, you cant normally :)
 
Update - V0.4 is out! Includes:
  • Three new weapons: <Void> Minigun, Mech Weapon and Marauder Weapon (last two inspired by Mask Mods' Weapon Delivery),
  • Now Laser Beam overheats - did you really think that we'll give you ability to run around the town and destroy everything without any limits? :p
  • Included Lenankamp's Re-Enabled Satchel Charges (big thanks for permission, Lenankamp! :D).
BUGS AND NOTES:
  • <Void> Minigun uses Murderbot Minigun model.
  • Mech Weapon uses Alien RPG model. Also, while using it mech HUD and tutorial appears. It isn't a problem but it might be annoying.
  • Marauder Weapon uses Alien RPG model. Also, I removed one zero from "refire delay" entry, so you won't have to wait so long after shooting. ;)
Also, watch out - next update will include LASER EYES. :p

EDIT:
For everyone that's thinking: "how de hel is hi duing dat i whant ad wepons 2!!!!11!1!1!!" (of course I'm joking :p): I'm going to post guide soon. :)
 
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