something about SR5 which can happen

Well, okay, 3 games into 1 may be to much. But if it's the same boss that goes back in time, she would probably kill Julius right away before he can kill her. Unless they really took the sociopath out of her in SR4, which means she might just do it right this time. But that would take the player choise away even more, because the Boss then already knows everything that will happen. I was thinking more in the lines of.. er.. Like the Star Trek movies. Because something changed at the beginning, everything changed. And perhaps Jane could give the boss a recollection about everything that had happened so the boss can read it, and still knows what's up.

Another idea I had was even harder. xD

Zinyak has sent his soldiers through time. One in WW2 1943, one in 1960's, one in 2006 and one in 2155. And the boss needs to go to every time to defeat Zinyak's people and fix whatever they ahve changed. So in WW2, you fight nazi's, in 1960's you fight gangsters/mafia, in 2006 you are back during SR1 so a lot of nostalgia, and in 2155 you get in a future setting Star Wars Coruscant style.

I just don't really like that the boss became the president. It's like.. the end game. What I really would like, besides the long story I posted earlier is SR5 continueing after SR3 when they go back to Stillwater. Just normal, non supernatural Stillwater where new gangs arrive and stir shit up. Where you get a fun gangster drama again. Volition has more then enough ideas that will make SR very different from Sleeping Dogs, GTA, Watch_Dogs. for one, the awesome customisation and RPG elements like leveling up helps with that. ^^ But I wouldn't mind if Volition took a look at Watch_Dogs and get some ideas. A vast, alive city with interesting story and a fun way to run from the police going through alley's. But we'll see what SR5 will become. All I know so far is they will probably contunue with the parodies from other games/movies, you are still the president and it will all be more futuristic. The idea of a sci-fi game is appealing, but... Again, I miss the SR2 style. The sci-fi should be a spin off instead of a new SR game. Just like Enter the Dominatrix would be a stand alone add on.

Dealing with Zinyak's soldiers in those eras? Tricky business, yet I'd be game to at least see how that would turn out in popularity and design.

I agree about The Boss becoming president. It seemed either unfitting or too soon. To me however, there was enough reasons why he had succeeded in the steps of presidency, since Ben King is considered famous on Earth as the man who gave lessons to those who read the book of his Regicide. If he was apparently going to vote for the Playa, then many other people in USA would've done the same, if they really were (and are) supportive of King. Though Keith David as the president would've been a lot more suiting. Not like he doesn't deserve it, because he does.

(Random fact: Keith David in real life actually was part of the reason why the show "Two and a half Men" exists today. He was doing a movie with Charlie Sheen and they were both in a helicopter. Sheen fell out and Keith David caught him before he could fall to his death. He is truly a man among men for sure.)

The thing about making constant gangs that want to fuck up Stilwater is that it's repetitive and would get old fast. Sure, you could make a lot more plot twists and shocking tragic moments, but in the end all you would've accomplished was saving your gang's place in Stilwater and living for an extra five years doing random crap like crime and stuff, until the next few gangs show up to wave their flags in our faces. SR2 style was epic, true. But I think their path was the best they could've chosen to due to repetitive nature. Playing with the physics in SR:TT and SR:IV makes me not want to turn back to original Saints Row because the animation back then appears more dodgy and less realistic. You probably think I am making a silly point, considering I'm calling the last two games with 'real' physics, but I mean with body shape and animations like running and suck like that.

I'm not too sure about a Saints Row V/5 yet, but I have my hopes up for more interesting gameplay to come. I'm deeply saddened to see that they've already released all their DLC in one big game pack, because that means there won't be anymore to buy. See, the thing is that people have already shared their ideas about making SR:TT and SR:IV as stand alone games before, but it won't be done. It just won't. Flippy's videos seem to state that pretty clearly. Though he isn't a worker to Volition, he seems to be accurate in ways.

Either way though, you never know what Volition does. Volition does lie a lot, but it's always a good thing when they do it. ;)
 
Well, what I meant was more a re-imagining of Saints Row 1 and 2. With the player choises, different outcomes. And true, fighting gangs every time is repetative, but in IV you did basically the same, only in the shape of aliens. Saints Row has always been about taking over a city by force, protecting it. 1, 2 and 3, and even 4 in the virtual city. So perhaps a spin off is exactly what this needs. But aliens, future sci-fi, time travel.. That is not the right way. But I understand why they did, because there are to many open world games. If they would just stick to Saints Row 2 only more serious, it would just be called a GTA clone automatically. But SR always stood strong with its humor, its story telling, the activities, the tons of customisations you can do. True, that was less and less in the last 2 SR games. But in no GTA you can make your own character, choose movement style (SR2), have so many customisation options to you car, crib (SR2), character, clothes... The Co-op is amazing too.

They need to expand on that, I think. I mean, even though SR3 was considerable less good then SR2, and SR4 went WAY over the top, I laughed my ass off several times in both games. And a new city would be fun, if it would feel more alive. I don't mind taking over cities, but it would be more fun if you had different ways to do it, so once you finish the game, you want to start over to take a more tactical approach. I replayed SR2 and 3 several times because it was fun to start with nothing and build your empire up. In 4, the replay value is terrible. Once you finish it, its fun to play the opening because they are so funny, untill you basically get free roam in the city. Then the collecting starts of all the data cubes, you have to do some standard boring missions.. Its not fun. The missions are, the story ones at least. That is what SR3 and 4 are messing up. They are using normal activities as missions. In SR2, you had the normal story missions, and whenever you started an activity, that was really a side mission, but not one you had to finish per se. It wasn't forced upon you. and it was fun to start a side mission, opening with a cutscene like walking into the big stadium, find some fighter upset because he can't fight and your char just going "Oh well, I might as well take your place.". That was fun, just something on the side. And the main missions were always fun, interesting and you wanted to play it. Mix the 3 gang up, or finish one story arch first before staring on the next. I always go Ronin first, then Sons of Samedi and finally Brotherhood in SR2. And then you get a whole new arch with Ultor. It's all very mixed in SR3 and 4. You get boring gathering quests, do some activities and turn in the quest. BOOOORIIIING. So as long as they do that right, they can do anything with SR5 if you ask me. Reboot, future, new city, new gangs. No more hub and quest log, just the locations on the map where the next quest starts. Yes, I understand that a hub/guest log makes everything simpler, but simpler is more boring. Make it challenging. Make it fun. Keep the humor, keep the customisation options and throw in more, bring back the car racing (optional, since the street racing was always optional in SR1 and 2), bring back sceptic avenger, hot fuzz, hitman, fight club, all the activities ever in SR, bring back the real customisational cribs like in SR2 so you can really make your own crib, instead of copy/paste the same crib several times. If they do that, no matter what setting/age the next SR is, it will be great to play.
 
i will put my theory of what will happen in the first mission of SR5 and will not be about him having COMA.

Ok so after being president you went on a plane and had a flight to Stilwater, But then the Ronin were hiding in crates so they pop out and u fight them and the airplane was going to explode so you had to jump out. After that you flying with the parachute then you land on the road and a car hits you then you wake up, You feel dizzy and powers dissapear.
 
Well, what I meant was more a re-imagining of Saints Row 1 and 2. With the player choises, different outcomes. And true, fighting gangs every time is repetative, but in IV you did basically the same, only in the shape of aliens. Saints Row has always been about taking over a city by force, protecting it. 1, 2 and 3, and even 4 in the virtual city. So perhaps a spin off is exactly what this needs. But aliens, future sci-fi, time travel.. That is not the right way. But I understand why they did, because there are to many open world games. If they would just stick to Saints Row 2 only more serious, it would just be called a GTA clone automatically. But SR always stood strong with its humor, its story telling, the activities, the tons of customisations you can do. True, that was less and less in the last 2 SR games. But in no GTA you can make your own character, choose movement style (SR2), have so many customisation options to you car, crib (SR2), character, clothes... The Co-op is amazing too.

They need to expand on that, I think. I mean, even though SR3 was considerable less good then SR2, and SR4 went WAY over the top, I laughed my ass off several times in both games. And a new city would be fun, if it would feel more alive. I don't mind taking over cities, but it would be more fun if you had different ways to do it, so once you finish the game, you want to start over to take a more tactical approach. I replayed SR2 and 3 several times because it was fun to start with nothing and build your empire up. In 4, the replay value is terrible. Once you finish it, its fun to play the opening because they are so funny, untill you basically get free roam in the city. Then the collecting starts of all the data cubes, you have to do some standard boring missions.. Its not fun. The missions are, the story ones at least. That is what SR3 and 4 are messing up. They are using normal activities as missions. In SR2, you had the normal story missions, and whenever you started an activity, that was really a side mission, but not one you had to finish per se. It wasn't forced upon you. and it was fun to start a side mission, opening with a cutscene like walking into the big stadium, find some fighter upset because he can't fight and your char just going "Oh well, I might as well take your place.". That was fun, just something on the side. And the main missions were always fun, interesting and you wanted to play it. Mix the 3 gang up, or finish one story arch first before staring on the next. I always go Ronin first, then Sons of Samedi and finally Brotherhood in SR2. And then you get a whole new arch with Ultor. It's all very mixed in SR3 and 4. You get boring gathering quests, do some activities and turn in the quest. BOOOORIIIING. So as long as they do that right, they can do anything with SR5 if you ask me. Reboot, future, new city, new gangs. No more hub and quest log, just the locations on the map where the next quest starts. Yes, I understand that a hub/guest log makes everything simpler, but simpler is more boring. Make it challenging. Make it fun. Keep the humor, keep the customisation options and throw in more, bring back the car racing (optional, since the street racing was always optional in SR1 and 2), bring back sceptic avenger, hot fuzz, hitman, fight club, all the activities ever in SR, bring back the real customisational cribs like in SR2 so you can really make your own crib, instead of copy/paste the same crib several times. If they do that, no matter what setting/age the next SR is, it will be great to play.

So basically SR 1 & 2 with a Mass Effect feeling to it. Yeah, I see what you mean now, that wouldn't be a bad idea to edit the way we know of the world running. They should consider that as a motive of the future to make more Saint Rows.

GTA is a stereotypical game that Rockstar North invented that now seems like crap to me. Its become less of a humorous game to more of an offensive one. The entire base of it shows that it doesn't even actually care what they do. I find it pretty sexist to women as well, but it never used to be as bad. GTA San Andreas was actually relatively good, but that was probably just about it.

If you've seen that video about Saints Row The Third and IV, you'll actually know that the humor is actually more of a character relation deal instead of it being just a laughable thing. Because the humor related to more than just the one character, like with The Boss and Pierce singing. Such a display can be view as 'hilarious' but also carries friendship within the values. I would've also liked to have had mixed opportunities to how you take over a certain territory, and when the Saints Row: The Third version claimed that you could build skyscrapers, I had actually thought that you could build a lot of them. Only to discover that all you could edit was three buildings with the exact same room inside of them. The interior was a disappointment, but the buildings were still cool.

Saints Row IV, I kinda have the same opinion about that game. It was sort of fun in the beginning, but then you realize that once you get about halfway into the storyline, all you're really doing is escaping the simulation, saving your friends and stopping Zinyak. Only problem was how easy it was to move along like when you start the super powers part. You got your powers in mission two of Simulation 31 and then you suddenly seem unstoppable. Now it's all uphill from here (from a downhill gameplay experience). Two more things I didn't appreciate in that game was how late it was when the DLC was unlocked. I would've locked to have taken ownership of it all when entering the simulation, not after "The Real World". I also disliked how Johnny's reappearance in the game was too late. It felt as if he was unappreciated as the badass we knew from the original Saints. Now we're here, seeing Gat acting like a veteran instead of a badass motherfucker as The Boss quotes.

There were some things I missed from Saints Row 2. The activities that unlock certain awards was a wise move, but that getting taken away just make the game that much easier to finish, which seemed like not much of a fight. Not even Loren could've stopped the Saints when he clearly had the open advantage. I mean, he did kill Johnny Gat, before Volition had discovered the fan appreciation for Gat since Scott Phillips claimed that "He is dead and he's never coming back." or something like that.

I literally agree with your ideas, through the painful thing about optional tasks that don't require 100% completion is that something else always demands it to be finished at least once. I'm referring to the Steam achievements.

And what about exterior and interior alterations? Like let's say you can build up a big building and you need to purchase the plans and the building starts to build itself. Everytime you load the game, the building is a bit more complete and you can observe the progress. I think we can safely say that ridiculous amounts of customization is in order for the next (hopefully) sequel to the game. No matter what has actually happened to the game to lead it up to where it now rests, it still has a lot of chances and potential that some other games no longer have.
 
i will put my theory of what will happen in the first mission of SR5 and will not be about him having COMA.

Ok so after being president you went on a plane and had a flight to Stilwater, But then the Ronin were hiding in crates so they pop out and u fight them and the airplane was going to explode so you had to jump out. After that you flying with the parachute then you land on the road and a car hits you then you wake up, You feel dizzy and powers dissapear.

How would that work? It sounds like just a random attack.
 
I doubt Ronin would seek revenge after about ten years. They would've had to have moved on and they are smart enough to know that The Boss is too strong for them. It wouldn't work out, unless their personalities weren't as vast as a true thinker. Ronin are smart, so they wouldn't attack a guy who manages to hold his effective dominance title.
 
Yes, but SR5 wouldn't be in simulation of course. They could still keep it so you can mess around with your super powers. Also, try not to double post. ^^
I would like levels in simulation (with superpowers) and levels outside simulation (without superpowers). And more more functions, situations and explorations.

Also I prefer to buy upgrades, rather than win them.
 
There should be random police chases, shootouts or that and one thing i hate is going near the flashpoint. yes i dont want to fight but the zin are killing me!
 
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