SRIV SDK Release B: Adding New Customization Items

I tried to replace a suit and I got this:
View attachment 21645
the str2_pc is around 1.2mbs, almost same as the original, it has no morph.

Some parts of the mesh are a bit buggy and I cant get the colors to work lol.
Items can be buggy without the morph.
Here's how to add colour options:
1.jpg
2.jpg
 
The slot of the item in customization_items.xtbl also seems to limit the potential size of the file. I had Admixon's glasses set to "eyewear" and it didn't show. When I switched it back to "upper body," it worked again.

Edit: I seemed to have found a way to overcome the memory limits for specific items by adding this between </Base_Price> and <Variants> in customization_items.xtbl
Code:
<Multi_Slot><First_Slot>upper body</First_Slot><Last_Slot>lower body</Last_Slot></Multi_Slot>
Edit: Never mind, this made the game unstable, loading in more items would cause items to either to disappear or crash the game. So excited I forgot to test further.
 
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I've being wonder this for a while and I know it may not be the right post for ask it, but: When they gonna update the Importer Plugging for 3D Max and make it work for newest versions? Or make it for Blender or straight for Maya?

Its just a though, because its kind annoying having two 3D Max install (2010 & 2015 on my case)
 
I've being wonder this for a while and I know it may not be the right post for ask it, but: When they gonna update the Importer Plugging for 3D Max and make it work for newest versions? Or make it for Blender or straight for Maya?

Its just a though, because its kind annoying having two 3D Max install (2010 & 2015 on my case)

That plugin was made by a user that is not active anymore. And im pretty sure no one in here knows how to code those.

sigh... Ive tried to update it but i cant find a "for dummies" way to do it.
 
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That plugin was made by a user that is not active anymore. And im pretty sure no one in here knows how to code those.

sigh... Ive tried to update it but i cant find a "for dummies" way to do it.

That is very sad to know it...

The other, its that someone made a tool for convert the models in fbx or dae, so anyone can edit it independent what 3D tool they use
 
That plugin was made by a user that is not active anymore. And im pretty sure no one in here knows how to code those.

sigh... Ive tried to update it but i cant find a "for dummies" way to do it.
As I remember 3d max plugins use C# and compiling with visual studio+3d max SDK. Did you try to compile source code to newer 3dmax version?
 
Well, I'm not good on scripting or anything relative either...


But I wonder, If I want to make a post for ask about an update of the plugging for this era, were I should make the post? Because it is a plugging that work for three games
 
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