Trying to mod a SR3 Model?

Alright, so now that we are able to obtain meshes/textures from Saints Row 3. Here's some screen shots.

Problems:

In Blender, or in 2.63 which is the version I am using, people have said there are layers of meshes called LOD, but I am not a veteran at modeling, why would there be so many layers, when you see yourself almost all the time? It doesn't make much sense, some person recommended me to delete the unnecessary layers (low-polyed). These LOD meshes have materials linked to them, how I know? If you change the colro of a material, it's going to affect a set of meshes and also if you select the material, it selects a set of meshes because those meshes are assigned materials, don't know if this is important, but if you keep deleting the sets of meshes, it becomes low poly-ed. So yea here a picture with the original Shaundi's body.
2l87vxv.jpg


The body works like this and only has 2 textures consisting of a upper (torso/arms) and lower (pants/shoes).

Okay, so my main problem is that these faces seem to already have some jacked up uv coordinates so when I apply the texture, it looks like this:

29boz68.jpg


Vehicles are not yet readable yet in 3d format.

Here's an update of Shaundi using solid colors, now I need to re-uv map her.
2remfmd.jpg
 
So I was googling today and found this forum on how to mod SR3 content, hopefully it's still active. I founsome programs from the tutorial seciton on how to extract stuff, so I got it from the:

vpp_pc to the str2_pc and I'm editing Shaundi, so I get:

shaundi.ccmesh_pc
shaundi.cpeg_pc
shaundi.gcmesh_pc
shaundi.gpeg_pc
shaundi.rig_pc
@streams.xml
the remaining files are about the head/lod crap. For now I just want to focus on how to import it into Blender or some 3d modeling program.

So yea, if anyone knows please reply asap on what's my next step if I want to get the model file versions of this stuff and texture format( dds i think). Preffered format is obj, but as long as it can work in Blender. I'm cool with that.
We are unable to convert these meshes.
 
What's the point in unpacking them then if we can't even edit them. Lol. Are tutorials still in development on how to unpack them because I saw several pictures of people actually getting the models out of the game.

Nvm, found a tutorial on google.
 
What's the point in unpacking them then if we can't even edit them. Lol. Are tutorials still in development on how to unpack them because I saw several pictures of people actually getting the models out of the game.

Nvm, found a tutorial on google.
Tutorial for converting and converting back?
 
Tutorial for converting and converting back?

He might be talking about this web page. His nickname is on the forum page. I haven't tried it out but it looks like someone has worked out how to decode the SR3 mesh files. :D

I'll have to have a look through the source code and see how it works.
 
That Thread is about editing TEXTURES.

The linked webpage said:
* Extraction takes a long time, 30+ minutes lol. After extracting all STR2 files and textures, there are 200,000+ files. It takes time to search for files.
* Character models only.
* Texturing is manual (for now).
* Models are in LWO files.
* Skeletons are in OBJ files. They were kind of complex and best I can do is just joints connected by lines.
* Use your modeler to reconstruct bones to your liking using the OBJ file.
* Skeletons need to be rotated.
 
I found how to extract the models and textures and then repack them into raw and when you launch game, it should patch them and become part of teh game. although im mainly just trying to get the models and textures for practicing modeling. Yupyup, i'll show you guys/girls what I got. I got Shaundi in .lwo and the skeleton in .obj. the .lwo is messed up has some lod crap. and textures need to be used by something else called ripper.exe to get.
 
I got Shaundi in .lwo and the skeleton in .obj. the .lwo is messed up has some lod crap. and textures need to be used by something else called ripper.exe to get.
im mainly just trying to get the models and textures for practicing modeling.

What 3D modeling program are you using for this ?

You may possibly be close to a breakthrough for the 3D models.

May I suggest that instead of trying to get the Shaundi model which has many additional attributes associated with it such as the skeleton, animations and lots of joints and moving parts, perhaps going for a less complex model such as the VTOL which may have less vertices, polygons and surfaces could make it a bit easier to work with.

This may be helpful;
I remember seeing a code that refers to a max file.
Code:
<associated_max_file>D:\projects\sr3\art\Animation\LIFE\LIFE_ATM_Use_A.max<associated_max_file>

Would you please provide us with some screenshots of what you found out so far.
( image captures of the skeletons, wiremeshes, etc. )

And please show us exactly what procedures ( programs, converters, etc. ) you are using to work with these 3D models.

Thank you & Good Luck ;)
 
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