As far as that line in the
.ini, I swear I've seen it a handful of times before, not limited to this franchise.
I think even some Beth games like FO:NV and Skyrim have it, and I think it's essentially useless, changing nothing.
Then again, those games let you just drop a .DDS file in the game's install dir (in the right folder path, of course), and it'll load that, regardless of how hi-rez it is, even letting you use an uncompressed 32-bit DDS with the 8.8.8.8 ARGB profile (though when a texture that was 512x512 is upped to 4096x4096, the 8.8.8.8 is kinda overkill in my mind; DXT5 isn't noticeable when the texture is
that damn big...)
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As far as beyond that...:
Usually the answer for higher rez textures is
Texmod, but it doesn't work with every game, and (only in my efforts) I've found it doesn't with 4 (couldn't even get it to work with 3).
I think it's dependent on a game running on DirectX9, but I'm not sure. May be the engine?
If someone who owns SR2 on PC (mistakenly bought it for XB360 myself; no
Gentlemen of the Row for me
) and is familiar with Texmod could run it to see if they can dump/replace textures successfully, that'd be nice.
Specifically, using the Steam workaround of renaming the game's .exe to (assuming SR2's executable is called
saintsrow2.exe)
saintsrow2_texmod.exe, and renaming "
Texmod.exe" to "
saintsrow2.exe", then after starting the game through steam, which will load Texmod, pointing Texmod to the actual, renamed .exe as the target game.
So, I'd like someone to try this with the *actual* game's .exe, with Steam—not some cracked .exe; I can't stress that part enough.
Y'all know the rules.
Thanks to anyone who'll do that.