No problem for the idea, but thanks for this really great mod.I liked your idea so much, I've added it to the official Working Elevators mod package. Version 1.3.1 now contains an add-on version for Mission Replay v8. Thanks, Sponnick!
No problem for the idea, but thanks for this really great mod.I liked your idea so much, I've added it to the official Working Elevators mod package. Version 1.3.1 now contains an add-on version for Mission Replay v8. Thanks, Sponnick!
Regular sandbox+ mode should work.So, does one of the available builds work with both Mission Replay V8 and sandbox+ installed together?
Thanks!This mod is awesome! Nice job!
Sponnick is correct. The Sandbox+ Readme.txt file states:So, does one of the available builds work with both Mission Replay V8 and sandbox+ installed together?
So just use the Sandbox+ version of this mod after you install both Sandbox+ and Mission Replay.The Sandbox+ sr3_city.lua also contains all of the mission replay functions. So, if you do use both mods then you want to overwrite the mission replay's lua file with this one included with Sandbox+.
I found a way to open the garage door to the Syndicate Tower, with a couple caveats:I tried to open the gates but no luck. This gates controls by mission script but I don't know how to open this gates. As I know it's possible to not close the gate in mission scripts. It's must be possible.
I think maybe that could be arranged.An elevator to the top of the tower would be neat, too.