I wasn't expecting much of a reaction to what I said but I agree full heartedly with Uzi, back in the days of WAD modding and the likes in Doom 1&II, making super cheats out of modded LUA files for Far Cry which I basically turned into Crysis before they made Crysis (Fun times) and just about every Source game in existence, I love manually installing mods but I think if they had a Steam Workshop it would keep the modding community huge for SR games, Garry's Mod has always been hugely popular and had a huge modding community and it only got bigger when he made the leap to the Workshop and I agree the Workshop can be a pain in the ass and L4D2 is a big example with mods causing multiplayer to break or just not work or make games unjoinable and not to mention you have to wait on the main menu for the addons to be detected or install updated ones from the Steam download folders. I agree with Eddie as well, Killing Floor is by far one of my favorite PC titles to be modded, the Aliens mod is amazing and some of the content we get in the Workshop on there, hot damn, triple A content. I think what they really need to do in every Workshop game is develop a file explorer in the game or even a file explorer for Steam so you can pick out the bad mods or outdated mods that cause problems because just unsubscribing doesn't delete the little package file for the mod and you have to manually go in and find it and delete it and if you have tons of mods it's not fun, specially when the file names are like; word_word_word_word.file and usually they start off with the creators name or something weird which makes finding it even harder. Another ass backwards problem is that when an item from the Workshop is updated and Steam downloads it, it goes to a folder in if I remember right under Resources in the Steam directory in another catacomb of folders and those folders never delete the contents of themselves, it just copies over the files to the addons directory of so and so games and they stay there taking up precious HDD space. Also I don't own any Bethesda games on PC so I have no clue how they react to addons or the Workshop, though I am playing FO: New Vegas at the moment on Xbox 360, so many bugs.
Also, I never cared too much for the Nexus sites, as stated it takes a long ass time to load every page and I think the download system is pretty stupid, I downloaded the mods that fixed resolutions and frame rates in Dark Souls and I never went back. Always been more of a fan of specific forums and download websites like Mod DB but mostly forums.
Also, Eddie I love you for bringing up Project Cars, I love Slightly Mad Studios, I really do, specially for NFS Shift 2 Unleashed, but I never seemed to be able to fix the lag in the steering on the PC version but I agree again, that game and the way they're developing it is amazing for the company and for players and content creators.
Tommy, yeah it can be pretty bad but it also depends on the game, personally I've played Torchlight 2 at a friends house but I have no idea what kinds of addons are available for it or how Steam Workshop works with it, some games are pretty good with the Steam Workshop and others just need to be ironed out by the game and Steam devs but I really think the Steam devs need to go back in and really make the system a lot more stream lined, ESPECIALLY the search function, I'd rather shoot myself in the foot than have to try to find old addons in the Workshop and since the search function only picks up certain words in title of the addon it fails to find things 80% of the time.
On a side note I think just having an addon folder that overrides game files like Garry's Mod and L4D2 both have would be an amazing feat for the SR games if Volition goes through and fixes SR2 especially. Extra side note: If I could just add to my original wants for SR2&3 it would be pretty badass if you guys would add back the super strength and pain resistance from smoking weed or drinking alcohol to SR2.
EDIT: Volition devs, would you humbly take a look at my request and grant me your knowledge of the situation? Request:
http://www.saintsrowmods.com/forum/threads/sr2-controls-setups-like-xbox-360-controls.3119/
TL;DR for those busy devs: An exact controller setup like the Xbox 360 version, triggers for gas/brake/reverse without wildly firing your weapons out the window, for SR2 of course.