Oh thanks I experimented only with closest player and got nothingFOLLOWER1,FOLLOWER2,FOLLOWER3 as described in gamelib lua.
Oh thanks I experimented only with closest player and got nothingFOLLOWER1,FOLLOWER2,FOLLOWER3 as described in gamelib lua.
There are interesting infos like if npc is hit by player and stuff also.Oh thanks I experimented only with closest player and got nothing
Can you specify what function you found? Some times ago I tried to figure out how to get a npc name but got a big bummerThere are interesting infos like if npc is hit by player and stuff also.
I have to look at it again stay tuned.Can you specify what function you found? Some times ago I tried to figure out how to get a npc name but got a big bummer
Didn't found it again but i already found it two times if i find it again i'll let you know.Can you specify what function you found? Some times ago I tried to figure out how to get a npc name but got a big bummer
Yeah it looks like it doesn't work but function begin with thisI have to look at it again stay tuned.
Btw. tested the last frame option faild.Animation is be played but don't stops at last frame.
function m15_1_player_respawn_thread(player)
player_actions_disable(player)
player_movement_disable(player)
turn_invulnerable(player)
set_suppress_synced_attacks_flag(player, true)
set_suppress_synced_melee_attacks_flag(player, true)
Hm,maybe i should look into the GOOG Stohl files i think it usesYeah it looks like it doesn't work but function begin with this
Who know how it should works.Code:function m15_1_player_respawn_thread(player) player_actions_disable(player) player_movement_disable(player) turn_invulnerable(player) set_suppress_synced_attacks_flag(player, true) set_suppress_synced_melee_attacks_flag(player, true)
I enjoy that you like it. If i only could use this hold_last_frame option for the action playThis is awesome.