Dev Diary #1 debug features

I'm not trying to rain on any parades here or claim that we are not going to release a console. Don't worry guys, things are coming. They're just taking longer than expected since we have to pay to license the libraries we used to produce the game again in order to legally release any patches. That gets the bean counters into it and that stuff takes a lot of time.
 
Where can I find a screenshot of that?
I didn't take a screenshot and it wasn't up long. It took up the top half of the screen, and was about 50 or 75% translucent, and there was a give_item command, among others I didn't notice. (they were trying to spawn the dubstep gun for a viewer request)

I'm not trying to rain on any parades here or claim that we are not going to release a console. Don't worry guys, things are coming. They're just taking longer than expected since we have to pay to license the libraries we used to produce the game again in order to legally release any patches. That gets the bean counters into it and that stuff takes a lot of time.

That sucks :( Legal ruins all the fun don't they, lol. I think we all appreciate what you have done for us so far, and can agree there is no rush. I, personally, am surprised how much Volition has done for us already, and you are by far my favorite game company now.
 
I'm not trying to rain on any parades here or claim that we are not going to release a console. Don't worry guys, things are coming. They're just taking longer than expected since we have to pay to license the libraries we used to produce the game again in order to legally release any patches. That gets the bean counters into it and that stuff takes a lot of time.
The library developers require you to buy a new license for every patch?
Thanks a lot, by the way.
 
The library developers require you to buy a new license for every patch?
Thanks a lot, by the way.
It's a time thing. You buy yearly blocks of support or something. I can't debug anything right now because I can't get into the city because Havok completely freaks out about the license being expired.
 
I've only got 21,694 days left on my Perforce license.

For years I've been saying we should release a crashy, buggy, deliberately horrible debug game like the test build of Punisher that was given to me and hundreds of other testers as a pre-interview test. The gameplay would be almost entirely using console commands to figure out weird bugs without ever actually being able to to complete the missions until all the bugs are found, reported, fixed and regressed. The player is rewarded with pizza and more overtime.

The target demographic for people who would actually enjoy true testing is probably too small, though.
 
I've only got 21,694 days left on my Perforce license.

For years I've been saying we should release a crashy, buggy, deliberately horrible debug game like the test build of Punisher that was given to me and hundreds of other testers as a pre-interview test. The gameplay would be almost entirely using console commands to figure out weird bugs without ever actually being able to to complete the missions until all the bugs are found, reported, fixed and regressed. The player is rewarded with pizza and more overtime.

The target demographic for people who would actually enjoy true testing is probably too small, though.
Sounds like what PlayStation's "The Tester" SHOULD have been :p
 
Licenses make me sad. I got really spoiled using 3DS Max instead of Blender, then my student license expired. Blender kinda feels like it has a personal hatred for the user.

I think the most important tool for modding SR 3/4 at this point would be the ability to export and import models, and add them back into the game. We've been editing xtbl's for soooooooo long. It gives me twitchy eye.
 
Well, be thankful... they could be in hex. All of them.

Being in an xtml format in plaintext is a blessing to modders.

Also, is it weird I would totally play a game that actually is about using the developer console to a game to progress in said game (as in, it's such an early alpha the 'game' isn't working and you have to build it as you go in the console), and as you go you can figure better commands or better ways to use it, or perhaps as the levels progress the devteam "adds new features" so suddenly you can spawn more items or console commands that were stubs now actually do something as the underlying system is moved to a more working state?
Like some sort of exploration text adventure, mixed with a puzzle game, mixed with a hacker game. Mixed with Scribblenauts.

But on topic, there is one thing to be said about a developer console. No matter what, it'd only be on the PC version.. so even if you negate the cheats DLC it only is negated for the people who get the mod, meaning your entire demographic of consoles and people who don't use mods remains active :p
 
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