Umm... that makes no sense.
Umm, yes it does? It's the first rescue mission of a homie. It wouldn't make sence if they didn't even have a rescue mission for him. It's pretty clear after playing his rescue mission in the real world, the same would happen to all the other homies you rescue. Well, it's pretty clear to me anyway, but then again, I'm not as pessimistic about things in this game as you are. =) Plus you needed Matt to give the mech guns, wich also shows that the boss made a good call going after Matt first, as Matt proves to be just as valuable considering the virual world and the mechanics in the real world and how he can improve on it.
I'm sorry...but this made me chuckle.
They didn't want it to feel like a drag? The whole sidequest part the game is one giant repetition with the exception of the loyalty missions.
Truly, a retrieve mission for every Saint would've only added some more variety.
Well, the activities are optional. The rescue missions are not. I agree that I would love to see rescue missions for every member, but that wouldn't be different as the one before, only that you have to protect a different homie while they are nude.
Narrative consistency however is completely in the toilet, and the lack of rescue missions or just cutscenes for all the crew is part of the reason why.
Oleg and Josh are another. Honestly plotwise SR4 often feels like a bunch of unrelated scenes and characters edited together randomly.
With this I dissagree. Plotwise SR4 is much better then The Third, and much more easy to follow. It breaks down to the main quests, and then you can do the secondary quests, but they are, again, optional. You don't need to do those for the story. They just add rewards. If you only play the main quests, you get a full story which is easy to follow. Again, I found it easy to follow anyway. And I am not exactly some high IQ person who was top of the class or something.
I do agree wth missing cutscenes. But that was also in Saints Row The Third. I miss getting a fun cutscene at the start of every activity. I found that more amusing then having the first round of the activities put into quests. And if they do put it into a quest, give us a fun cutscene before and after that makes more sense. I understand that all the activities are a way to disrupt the system and all, but.. would be more fun to actually show Zinyak losing control over the system so you actually feel like you HAVE to do those activities.
The first playthrough I did a main quest, then finished all the secondary quests before going on with the main quest. Now I think that it would be better to just do all the secondary quests after you rescued all homies. That way the challenges are also easier to achieve. As you lose your super powers during the nightmare missions anyway...