Enhanced Gang Customization - VERSION 2.0 is out! Now with Zin Saints!

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Here are the improved Morning Star Saints - they'll be available in the next update.
 
Is there any plans to add the Specialist Decker, I know you said in the "In Progress" thread that they sound like a demon. But I sure as heck wouldn't mind that.
 
Thank you NexusCron! I hope it'll be ready be by the weekend.

Is there any plans to add the Specialist Decker, I know you said in the "In Progress" thread that they sound like a demon. But I sure as heck wouldn't mind that.

Her voice is a non-issue, really. However, I would like to avoid from adding any of the Syndicate Specialists to the gang roster because it's a bit silly that they will not function as Specialists. I think that we'll be able to add her and the rest of the Specialists as fully-functioning homies eventually, along with their unique abilities and animations. Any of these additions will most likely require the SDK, so in the meantime we wait.
 
That's cool Fan of Saints! That must be the hidden "ShaundiDP" model.

VERSION 2.0 is now out! The main changes in this version are:
  • 3 new gang options: Alien (Zin), Morning Star and Nyteblade (please note that the Ninja gang was replaced with the Nyteblade gang, the Ninja saint character was moved into the Mascot section).
  • "Bones" character added to the Mascot section.
  • Zero Saints Thirty grunts removed for the time being.
  • Two additional cops from version 1.0 removed - replaced with a variant that contains all cops (like in SR:TT).
Version 1.0 is still up for those who prefer it, but I do recommend the latest version - it's awesome!
 
(please note that the Ninja gang was replaced with the Nyteblade gang, the Ninja saint character was moved into the Mascot section).

:(
 
Great mod! I'll be downloading it for sure!

And OMG I just noticed - we both released version two of our mods on the same day. What a coincidence! :P
 
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