Very true, however it is step one to great DLC. Baby steps. Really, they need to look back at GTA. It's where Saints Row came from in the first place. Volition has mastered the sandbox game, but now they need to look back at GTA to find out why Saints Row sales 6 million copies and GTA sales 20+ million. Both games are icons, both are hyped through the roof, both get news coverage, both are hated by weirdo's, both have mod support. However GTA 4 just kept getting content dumped on it's already giant platter. Gamers never stopped talking about it until GTA 5 rolled out. You gotta stoke that fire if you wanna inferno!The values of elements of a game depend on the individual players. Taste has a lot to do with this. Maximizing "hours" is not the way to entice all kinds of players. Nothing is, of course.
Well, it also had name recognition from over 5 previous entries in the series before SR2 arrived. You can make a better Call of Duty, but why would anyone play it when they can play Call of Duty?
But i thought that GTA4's expansions were missions, a little more substantial than high score replay stuff. Or were they really designed just to waste as much of your time as possible? That might sound unfair; that's just what those "replay value" things sound like to me, the logical conclusion of putting quantity over quality.
But i thought that GTA4's expansions were missions, a little more substantial than high score replay stuff. Or were they really designed just to waste as much of your time as possible? That might sound unfair; that's just what those "replay value" things sound like to me, the logical conclusion of putting quantity over quality.
GTA IV had an operating budget of 100 million dollars.
GTA V had a budget of over 250 million dollars.
hundreds
of
millions
If Volition was given a hundred million dollars, I'm pretty sure Saints Row would, in fact, have been a much different and larger game.
In due time, my young Padawan.
Rockstar also started as a quite small company.