It sounds very tempting, but I still have to tweak a camera position a bit... Maybe there's a way to prevent some of the clipping (for example, moving camera slightly forward), enable FPS view for anims described below and prevent human shields from disappearing.High five! Is it ready to move the thread to the Mod Release subforum?
Sadly, camera switches to that "wacky" one while performing takedowns, QTE fights and car stealing - I'll focus on fixing that now. Speaking of cutscenes, Boss is rendered headless (sadly). I'm not sure if it is possible to change it though. Moreover even if it is, then it sounds like a pretty time consuming task.Score!
Out of curiosity, what happens when you are in cutscenes etcetera when a camera is forced? Is Boss just headless during it and moving about as if there was a head attached? And then, what happens during special animations like takedowns or carjackings? You said you didn't cover them.. does it stay first person and camera go wacky during it, or does it flick third person for a headless boss?
Still, glad to hear a bit of obscuring to hide the head is all it took!