And here we are rn saw Volition closedYou guys talking about Anita Sarkeesian reminded me just how out of date this whole IP is. Fuck.
How about "Motor Oriented Crime Related Open World Action Adventure Game"?I always tell people that the term "GTA Clone" hurts these franchises rather than helping it. People don't know how to let these games flourish on their own instead of slapping a label on them and forcing them to sit in GTA's shadow.
It's not just that, there's no tonal unity in the series; 3, 4, GooH, AoM, and 2023 all have a different tone both to each other and 1 & 2!They peeked with SR2, then just couldn't seem to replicate that formula in their future games.
Speaking of that: the whole reboot thing really does beg the question of just why didn't they innovate on the age old "GTA mission structure" to capitalize on what people like doing nowadays. GTA RP is freaking huge exactly because role playing in a giant sandbox like that can be really compelling and something that you could actually build a whole game around.Just look at how immersive SR2 was, I once did a run of the game where I ignored the main story and just played the role of a paramedic for a few weeks. So I managed to make an honest living in a game designed to be about gang violence.
Seeing how many women cloth are in SR2 i think they planning to made Female boss are canon but they dont make it.. and then the one and only your character are female its only in the reboot since your character sit in the beach chair like women.... I find it its funny they walk and run like a man lol.Speaking of that: the whole reboot thing really does beg the question of just why didn't they innovate on the age old "GTA mission structure" to capitalize on what people like doing nowadays. GTA RP is freaking huge exactly because role playing in a giant sandbox like that can be really compelling and something that you could actually build a whole game around.
I'm not talking about just being a paramedic or a cop of course but rather applying role playing concepts on the overall game design. Like imagine an SR game where role playing doesn't stop at character customization but you can have things like different character builds. What if I want to roleplay as a boss who hates firearms so instead he is a big bruiser using melee weapons? What if I'm a charismatic leader who doesn't like doing the dirty work so my gang is huge and I turn to my underlings when brutality has to be applied?
A game like that could have a more freeing narrative with a lot more choice too. For example you could choose which opposing gangs to destroy or to ally with, which characters to kill and who to spare etc. and I feel that these things would come as natural game design choices when it comes to taking the template of SR2 and changing it to be more modern and slick instead of pushing out a reboot that feels like a cheap chinese knockoff of GTA with a lot of its side activities coming from GTA Online.
Compared to the whole tagline being "self made" SR 2022 was the most creatively bankrupt version of SR imaginable and that could have been helped in such obvious ways if they only let go of GTA being the gold standard on how to do a game like this.
Writing a game in the way SR2 handles its characters is fine for sure but the thing is that literally every single one of these games is doing the same thing so doing the opposite would be an obvious way to stand out. Aesthetic customization is a good idea on paper but honestly a lot of people just don't give a shit about it when it doesn't affect anything gameplay or story related and just exists in its own bubble as a completely disconnected thing. And there is a good middle ground to achieve between "player driven" and "narrative driven" too I feel, for example Mafia 3 is very character and story driven yet you can achieve slightly different builds and outcomes when it comes to dividing up city districts between your underbosses. Sparing or killing enemy leaders only affects your income though.if sr turned into an rpg i'd fucking burst a vessel i'm not gonna lie, it's been my worst nightmare since i got into this series. the reason why sr1 and 2 are my favorite games to begin with is exactly because the series completely subverted my expectations in this regard, having a customizable main character and not having them turn out to be just another blank slate completely devoid of personality and agency to make absolutely 100% sure the player's personal perception of them isnt't being stepped on. sr2 was written tight as hell exactly because Boss is like an actual person with actual drive and not just some faceless avatar with Insert Personality Here written on their forehead.