OH! I just simply thought that I just need to right click and drag up to assign it but I notice that when I do that it looks all messed up.
Yeah I figure that. Because when I select the desired material and then assign it the model's head will get all messy looking. even though it the right one lol. How would I go about flipping the UV?
Textures are not fixed from the phong but from the model instead. Can u post a SC of your model to see exactly whats happening?And thus fixing the texture for that specific phong...?
Ups, lol ss i mean, A screenshotA SC? What a SC? OMG I dunno even know what a SC is lol