How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

OH! I just simply thought that I just need to right click and drag up to assign it but I notice that when I do that it looks all messed up.
 
I do it that way cos its easier to know, activated the texture mode to see how it looks. And if it is messed up, maybe the UV are flipped or its not the correct texture for that set.
 
Yeah I figure that. Because when I select the desired material and then assign it the model's head will get all messy looking. even though it the right one lol. How would I go about flipping the UV?
 
Yeah I figure that. Because when I select the desired material and then assign it the model's head will get all messy looking. even though it the right one lol. How would I go about flipping the UV?

-To see if its the correct one: select the mesh/part>UV tab>UV editor.
-A new window will pop out and the UV layout will be shown there with the texture applied as a background. Check if they mesh and the background matches somehow.
-If not, hold right click in the UV editor window so the selection tools appear. Select Shell, and then select all the meshes that are shown in there. All of this must be done inside the UV window.
-Once u have them selected: UV window>polygons>flip. But click on the rectangle so the flip settings window appears. I always mark vertical and global, and then click apply. If done correctly, the UV shell will match the background texture
 
UPDATE: Okay here some pics of me making the mod up to before I have to assign the material in MAYA 2015 (The Version I Use).
(IN BLENDER 2.79)
Capture.PNG

Capture001.PNG

(THE MODEL EXPORT AND TEXTURES I MADE BASED OFF OF THE MODEL ORIGINAL TEXTURES)
Capture002.PNG

(IN MAYA 2015 BEFORE ASSIGNING MATERIALS *MODEL*)
BEFOREMAT.PNG

(IN MAYA 2015 BEFORE ASSIGNING MATERIALS *HYPERSHADE*)
BEFOREMAT001.PNG

Hope this helps give a better image of what I am working with :) .
 
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