BeautiDuwanger
Goth
Okay, as expected, those complex models can have more than 3 texture files as you can see. You have the phongs there already, just link the corrects textures to each phong, (diffuse, bump) and then apply them to the model the same way i told you before. Simple.
However... you already merged the whole model into a single mesh, so applying textures might be a hard task. Since u cant select anything individually (just the eyes/hair/etc). Selecting UV shells is the way to go.
-Hold right click to activate radial menu>UV>UV shell. This will allow you to select an specfic region of the model, just check which texture match that part and apply the phong material directly to the selected UV shell
However... you already merged the whole model into a single mesh, so applying textures might be a hard task. Since u cant select anything individually (just the eyes/hair/etc). Selecting UV shells is the way to go.
-Hold right click to activate radial menu>UV>UV shell. This will allow you to select an specfic region of the model, just check which texture match that part and apply the phong material directly to the selected UV shell