How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

UPDATE: I just made the Default Material to have the same Phong1 and this is what I got. Thoughts?
1st)
DEFAULT.PNG

Proof I did it lol
2nd)
DEFAULT001.PNG

Apparently Default_Material isn't a Phong but rather a Lambert
3rd)
20180815220304_1.jpg

20180815220318_1.jpg

20180815220332_1.jpg

20180815220359_1.jpg

As you can see the textures are no longer turning black but now the hair/eyes/parts of the arms and fingers are now light grey
4th)
OBVIOUS.PNG

As you can see here it obivous the hair wasn't assign a texture, that a easy fix but the problem is that small backwards "C" on his face which it seems I can assign a textures with the Default Material (Just like the arm and fingers on the previous image).

Hope to hear back from ya soon ;)
 
UPDATE: I just made the Default Material to have the same Phong1 and this is what I got. Thoughts?
1st)
View attachment 19928
Proof I did it lol
2nd)
View attachment 19927
Apparently Default_Material isn't a Phong but rather a Lambert
3rd)
View attachment 19929
View attachment 19930
View attachment 19931
View attachment 19932
As you can see the textures are no longer turning black but now the hair/eyes/parts of the arms and fingers are now light grey
4th)
View attachment 19933
As you can see here it obivous the hair wasn't assign a texture, that a easy fix but the problem is that small backwards "C" on his face which it seems I can assign a textures with the Default Material (Just like the arm and fingers on the previous image).

Hope to hear back from ya soon ;)

Hmmmmmm , the color is because u dont have a texture assigned, the phong color is gray so in game will look gray. Hairs can have more thanl layer of meshes, so make sure u dont miss any one when texturing.

The mod looks almost done so far, seems like you only need to add a texture to the gray parts now :)
 
Yeah that the problem. I think the Default Material Lambert is the problem because I try to delete it and then re-import it into MAYA 2015 and shows right back up and it makes the model look worse.
 
Yeah that the problem. I think the Default Material Lambert is the problem because I try to delete it and then re-import it into MAYA 2015 and shows right back up and it makes the model look worse.
Also the when I try to re-assign a material to the arm ,fingers , and parts of the head it not showing it.
 
Oh like let just say we have the basic model and, let just say, Body_Fat_Plus. They both should be in the same position. Right?
 
Back
Top