... etd COULD have been done much better(ie, more weapons, more outfits,longer more varied missions, more rewards.... why the fuck did it NOT give us the dominatrixes outfit?!)
... can we build new places WHILE keeping steelport as it is? (we got a whole bunch of water surrounding it people, I THINK we can put stuff there) could we even build and shape steelport into having more interiors, more stores, hell, maybe a shopping mall?
...make steelport into a kickass virtual prison. or, better yet ... recreate stillwater from sr2, expand the borders of the simulation, and have it RIGHT next door to virtual steelport?
I love your suggestions, too. I really think we could use a few more locations, and they could even be incorporated into the holodeck. They came so close by allowing you to visit former Saints Row territory, but you never get to go back there for any other reason. Would make the use of Old-school homies so much more meaningful.
... its cute how people EXPECT dlc to be more than what it is: just extra stuff thats optional and there for those who want it.
While I agree that DLC should just be extra stuff to enhance your game experience, I think my main complaint (summarized from my post above here) is that nothing has really been enhanced. They're tacked on with seemingly little thought as to what we're supposed to do with them.
Instead, it takes away from it, in many occasions. I love the 'Merica gun. If anything, it is one of the few guns on-par with superpowers, and can be added to my repertoire of assault methods without losing anything, but changes the way I fight/spend money. But cowboys and pirates? How does that enhance my experience in the story?
I'm not against them being there, but I do wish that some of these costume packs (with their weapons) were a little better than their current status as gameplay kitsch. It is ironic that the game introduces the superpowers as a major departure from previous elements in the series, and yet none of the DLC has been directed towards them, save for the superhero costume packs, both of which hold little appeal when the replayability of the end-game world is very limited.
A perfect example of this is the Shark Attack gun. It was really creative, so I don't really like that I am using it as a negative criticism. However, it doesn't really thrill me all that much to use it in that game. It breaks my experience of being a gun running world famous gang boss. It has no place in that world and just exists to break the 4th wall a bit and give me a chuckle (and it did) but I'm not going to go start a new game just because of it.
But if the same level of creativity were directed towards adding something to the game that changes my experience? That'd be so much better! Heck, the Shark Gun might be a more welcome addition to SR4 than SR3. I'd love a superpower that lets me conjure a shark and throw it at my enemies.
The beauty of my sandbox experiences has been partially self-made goals where I conduct my own rules and limits. (Handgun headshots only for this mission). But it has to be facilitated by the game itself. If I could change up my gameplay, it would be nice.
I need something more than the Executive Privilege Pack. Packs like that robs me of gameplay by making the game blow by that much faster. But even if you don't care about this, it is poorly implemented. Its just *bam* everything unlocked. Why not integrate it more? Why not give me access to a time machine in the end that lets me go back to the beginning of the game with all my superpowers? A New Game Plus? Might not even need to add new dialogue, but it would make going through earlier missions more fun to have the tutorial elements removed from them in order to make way for more challenging "New Game +" type missions.
To summarize, I don't need DLC packs to introduce a whole other storyline. ETD was fine. But I wish the Packs were more integrated... heck, if a new superpower were introduced (Or even aesthetically altered to a significant enough degree) I might feel motivated to go back and replay the main story from scratch.
All I want is more to do in the game. I was playing SR:TT up to the week before SRIV's
...There were side missions and assassinations and car thefts. Something to do other than walk around and endlessly piss off the cops.
...I could try to get a gold medal versus the silvers I unlocked in a few places but what is the point? I don't want to do those missions again. I don't care about the rewards. The missions I do want to do, like the story missions, I can't. Not without starting completely over again.
...I hope there's something that will make me want to play this game again. I go and put on my crappy costume suit (because everything is a single piece now) and I test out the new weapon skin that may or may not have come with it. After about an hour I'm done. I shelve the game again ...
EtD was fun, but not the kind of fun I want to endlessly replay. In fact all it really does is make me miss the old Cribs more.
...At least with them I could feel some connection to the city.
SRIV has, for me, become a stale sandbox with nothing to do but attract the Zin and kill Wardens again and again.
As you well know, Marrow, I went back to SR3 for a long time.I couldn't explain why it felt fun, but I didn't miss the superpowers like other people seem to say. The thing I DID miss was the customization in weapons. That mechanic breaths so much life into gear that *SHOULD* have become irrelevant in the wake of the superpowers, but it kept me using them a lot in SR4. I think added customization and repeatable missions that are *not* repetitive would breath more life into repeated playtime.
I'm thinking more about those missions in a certain other series involving a superhero that dresses up like a flying mammal. :3 The "Stealth" missions and the "Take down" missions? I love the heck out of those. Maybe they could do something like a cross between those and the Genki Death Bowl missions.
Incidentally, I've been thinking a lot about "Whored Mode." A lot of people didn't like it and thought it was tacked on, as it didn't have anything to do with the rest of the game. (perhaps people didn't like it for other reasons, but I enjoyed it for what it was.) Not being able to play your own character in those worlds didn't help matters. But... I don't know if anyone else would agree with me on this, but that mode might actually be more entertaining here now that we we have super powers. Killing a certain number of enemies under a time limit? That sounds alright, but it would be even cooler if you got rewards for doing it.
The Telekinesis challenges in the Genki Bowl stuff was so good! It helped me practice my powers and forced me to be efficient. If you could do something like that for other challenges, it would probably be a ton of fun. Maybe a "Flawless Victory" mode where you lose if you get hit one time and have to take down all the enemies? With Ice powers? Randomized limits and victory conditions? Lots of potential here.
Again, I feel hesitant to say this, knowing how unloved Whored Mode was, but I felt a little short-changed by the "Arena" matches in SR4. I was very excited about them, and it was over so fast.