Mission Replay v8

Maybe reinstall the replay mod and play an early misson to reset everything, then uninstall?
 
Updated Mission Replay v1a that fixes Strongholds and some other things. Still working on some of the odd teleporting issues after mission completion.

EDIT:
It was missing the cell phone str2_pc files. Updated to 1b.
 

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  • mission_replay_v1b.rar
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Reported bugs:
http:deckers.die final cutscene zone not correct - I think this is this 3 count casino that matt and killbane are walking in
Trojan Whores final cutscene not correct - I think this is under the Nuke plant
Murderbrawl sped up. Song playing too fast. Dialogue overlapping. Animations seem faster,etc.
 
New version v1d fixes cutscene issues and adds a final state you can trigger by m24 replay (gangstas in space)
 

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  • mission_replay_v1d.rar
    1.2 MB · Views: 535
broke missions 1-6 with the last build and the final mission didn't set zombies or stag correctly. Fixed in new build v1e
 

Attachments

  • mission_replay_v1e.rar
    1.2 MB · Views: 529
v1f fixes load order so the crashed stag plane shows up in Arapice Island, and also corrects a broken m06 script
 

Attachments

  • mission_replay_v1f.rar
    1.2 MB · Views: 570
Take note of that m24 replay change, folks. That's your ticket to getting the game world back to its "completed" state without replaying a mission all the way through: start a replay of Gangstas In Space (which starts immediately and doesn't make you drive anywhere) and cancel it. Boom! Your cribs are there, STAG's gone, bridges are up, zombies roam their island, and the Saints are popular.

The only downside is that you're stuck at Kinzie's Warehouse after cancelling the mission. :)
 
This is fantastic. The progress done in so little time on a feature that was non-existant thanks to Volition. Cheers to Idol and the team responsible of making this happen.

(Although I wasn't really annoyed in replaying the game from scratch all the time since it's awesome :p)

Take note of that m24 replay change, folks. That's your ticket to getting the game world back to its "completed" state without replaying a mission all the way through: start a replay of Gangstas In Space (which starts immediately and doesn't make you drive anywhere) and cancel it. Boom! Your cribs are there, STAG's gone, bridges are up, zombies roam their island, and the Saints are popular.

The only downside is that you're stuck at Kinzie's Warehouse after cancelling the mission. :)
What do you mean with "bridges are up"? You mean bridges are down, right? I don't want Downtown in lockdown again, the only bridges that should be up are the ones that lead to Arapice Island.
 
In my saved game, most of them are up, including one to the military base (but not the other two) and the one between the main lower-middle and upper-middle islands. I completed the "save the statue" ending. If you have evidence that they shouldn't be this way, then it can be changed. I know the game has glitches regarding world changes at times; i don't have my upgraded 3count crib, though i should, and i'm not the only one who's had an issue like that.

STAG vehicles and containers are still in the park, too, despite there being no STAG soldiers to be found.
 
Shouldn't the lockdown disappear when you finish the game regardless of which ending you choose? I don't know because I haven't looked at the original mission luas.
 
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