NPC behaviour and spawn mod

Well, what if he implemented it in a way similar to the weapons? Making them unusable by the players if they don't have the dlc, but still usable by the npcs. Would that be in bounds?
Oh, and this is completely unrelated, but since you've added the cyber smg, cyber buster and the cyber deckers enemies to the main world, do you think you could maybe add the cyber tank to the Decker notoriety spawns? I think it would be so awesome to see the Deckers roll up with one of those in tow after 5 stars.
 
Well, what if he implemented it in a way similar to the weapons? Making them unusable by the players if they don't have the dlc, but still usable by the npcs. Would that be in bounds?

Vehicles don't work like that.
 
Ah, I was unaware. My apologies, I assure you I was not trying to condone illegally unlocking dlc.

That's quite alright. It's kind of a sticky mess of how it all works and sometimes even I have a difficult time following how it all interacts.
 
I bet V200 will be the same as SR4. ;)

But really this mod is one of the best mods I've ever passed by.
 
This is awesome. I just pulled up to a store to find a cop dancing on the pavement outside. Out of curiosity, what are the odds for civvies fighting vs. running? It seems like as many civvies are packing as not now!
 
While I agree that patching in support for DLC vehicles is beyond the pale, I feel obligated to point out that the Genkimobile spawns and the player can drive it around even though it's DLC; however, you're not allowed to add it to your garage. That behavior did come from Volition as part of the stock game, though.
 
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