soooooo after extensive testing and experimenting with the sliders in hopes of learning how it works (unfortunately, I failed to understand how the normal maps fits into the equation) and I have come to a concrete conclusion....it doesn't make sense.
so you have five sliders, so a normal human being would rationally think that each slider is assigned to a different part of the characters body, from what I have learned, that's false, all of the sliders work together effecting the overall body of the character (like how when you are in the build section and mixing between fat, skinny and muscle), I learned that you can change what effect does the slider have on the character
for example, the code below is an unedited of the skinny morph slider, the "body fat -" indicates what type does the morph slider have on the character's body and the scalar indicates how much will it effect (I still don't know what nill value and the full shader value do though), so what will happen when we have some fun messing around with the code?
Code:
<Morph_Info>
<Name>body skinny</Name>
<DisplayName>PLAYER_MORPH_BODY_TEXT</DisplayName>
<Initial_Value>0</Initial_Value>
<Base_Value>0</Base_Value>
<Type>basic</Type>
<Morph_Keys>
<Morph_Key>
<Name>body fat -</Name>
<Full_Value>1.0</Full_Value>
<Nill_Value>0.0</Nill_Value>
<Full_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Full_Shader_Value>
<Nill_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Nill_Shader_Value>
<Morph_Scalar>1.0</Morph_Scalar>
</Morph_Key>
<Morph_Key>
<Name>body fat -</Name>
<Full_Value>1.0</Full_Value>
<Nill_Value>0.0</Nill_Value>
<Full_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Full_Shader_Value>
<Nill_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Nill_Shader_Value>
<Morph_Scalar>1.0</Morph_Scalar>
</Morph_Key>
<Morph_Key>
<Name>body fat -</Name>
<Full_Value>1.0</Full_Value>
<Nill_Value>0.0</Nill_Value>
<Full_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Full_Shader_Value>
<Nill_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Nill_Shader_Value>
<Morph_Scalar>1.0</Morph_Scalar>
</Morph_Key>
</Morph_Keys>
<Step_Rate>0.01</Step_Rate>
<Rand_Range>0.15</Rand_Range>
</Morph_Info>
ths result is drum roll please.........
Code:
<Morph_Info>
<Name>body fat</Name>
<DisplayName>PLAYER_MORPH_BODY_FAT_TEXT</DisplayName>
<Initial_Value>0</Initial_Value>
<Morph_Keys>
<Morph_Key>
<Name>body fat -</Name>
<Full_Value>1.0</Full_Value>
<Nill_Value>0.0</Nill_Value>
<Full_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Full_Shader_Value>
<Nill_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Nill_Shader_Value>
<Morph_Scalar>0.25</Morph_Scalar>
</Morph_Key>
<Morph_Key>
<Name>body muscle</Name>
<Full_Value>1.0</Full_Value>
<Nill_Value>0.0</Nill_Value>
<Full_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Full_Shader_Value>
<Nill_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Nill_Shader_Value>
<Morph_Scalar>1.0</Morph_Scalar>
</Morph_Key>
<Morph_Key>
<Name>body muscle</Name>
<Full_Value>1.0</Full_Value>
<Nill_Value>0.0</Nill_Value>
<Full_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Full_Shader_Value>
<Nill_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Nill_Shader_Value>
<Morph_Scalar>0.50</Morph_Scalar>
</Morph_Key>
<Morph_Key>
<Name>body fat +</Name>
<Full_Value>1.0</Full_Value>
<Nill_Value>0.0</Nill_Value>
<Full_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Full_Shader_Value>
<Nill_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Nill_Shader_Value>
<Morph_Scalar>0.30</Morph_Scalar>
</Morph_Key>
<Morph_Key>
<Name>body muscle</Name>
<Full_Value>1.0</Full_Value>
<Nill_Value>0.0</Nill_Value>
<Full_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Full_Shader_Value>
<Nill_Shader_Value>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Nill_Shader_Value>
<Morph_Scalar>1.0</Morph_Scalar>
</Morph_Key>
</Morph_Keys>
<Base_Value>0</Base_Value>
<Type>basic</Type>
<Step_Rate>0.01</Step_Rate>
<Rand_Range>0.15</Rand_Range>
</Morph_Info>
now what you see is the modified version of the fat morph slider, this one has been finely tuned to give the female character a mix between curvy and well-toned body (unfortunately I don't have the screenshot for it but you are free to try this on your code. basically, I changed the type of effect of each slider to whatever I desire (you have three choices, fat - , fat + and muscle,), the order of each slider doesn't matter from what I have seen so far but you need to be veryyyyyy precise about the scalar part because one could dominate the other (increasing the scalar for fat + on one slider could remove the effects of another slider and you'll get one ugly character.......unless that's your intention), so you need to finely tune each one to where they all work coherently.
anyway, I hope this information has helped anyone, now if you'll excuse me, I got some more experimenting to do on my willing test subject.
*grabs the female character and leaves the forum*
I used this mod as a foundation for testing the sliders (Uzi's Dummybump SR4 Bigger Bumpers),