Reasonable Body Slider Mod

There's probably a version for SR3. Have you tried checking?
I have googled about that, for now I just want sixpack for my skinny female character without turning her into a cow-shaped steroid-abusing monster. Anyway, the only existing threads are only for Saints Row 4 :@

https://www.saintsrowmods.com/forum...kinny-build-slider-for-female-character.4803/

http://saintsrow.com/community/go/t...acter_abs_without_making_her_a_steroid_abuser

Seems that Saints Row 3 was forgotten, I'll buy SR4 as soon I deposit on Paypal. But for now I gotta stick with SR3, any clue?
 
That table should be the same for both games. Any mods that change it (player_creation.xtbl) should work for either srtt or sr4.
 
That table should be the same for both games. Any mods that change it (player_creation.xtbl) should work for either srtt or sr4.
I read on this forum that it needs to be rewriten everytime you migrate something from IV to TT, but coming from you(Idol <3) it's something I trust. Just replacing TT files by IV ones will it fuck up my game?
 
I read on this forum that it needs to be rewriten everytime you migrate something from IV to TT, but coming from you(Idol <3) it's something I trust. Just replacing TT files by IV ones will it fuck up my game?

Only that particular table.
 
Lol... I lost my old version of this when I moved my steam folder from a spindle drive to a SSD.
I ended up editing the default "player_creation_normal_maps.xtbl" with the SR tool "SRTTXtblEditor.exe"
Yup... Changed the muscle normal map setting to 1.0 at 0 and 2.0 at 1 (so basically skiny gets the 1.0 muscle tone treatment and muscular gets 2.0 muscle tone treatment).
And this time I copied the xtbl back into the folder where I keep my mods...
 
soooooo after extensive testing and experimenting with the sliders in hopes of learning how it works (unfortunately, I failed to understand how the normal maps fits into the equation) and I have come to a concrete conclusion....it doesn't make sense.

so you have five sliders, so a normal human being would rationally think that each slider is assigned to a different part of the characters body, from what I have learned, that's false, all of the sliders work together effecting the overall body of the character (like how when you are in the build section and mixing between fat, skinny and muscle), I learned that you can change what effect does the slider have on the character

for example, the code below is an unedited of the skinny morph slider, the "body fat -" indicates what type does the morph slider have on the character's body and the scalar indicates how much will it effect (I still don't know what nill value and the full shader value do though), so what will happen when we have some fun messing around with the code?

Code:
<Morph_Info>
                <Name>body skinny</Name>
                <DisplayName>PLAYER_MORPH_BODY_TEXT</DisplayName>
                <Initial_Value>0</Initial_Value>
                <Base_Value>0</Base_Value>
                <Type>basic</Type>
                <Morph_Keys>
                    <Morph_Key>
                        <Name>body fat -</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        <Morph_Scalar>1.0</Morph_Scalar>
                        </Morph_Key>
                    <Morph_Key>
                  
                        <Name>body fat -</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        <Morph_Scalar>1.0</Morph_Scalar>
                        </Morph_Key>
                    <Morph_Key>
                  
                        <Name>body fat -</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        <Morph_Scalar>1.0</Morph_Scalar>
                        </Morph_Key>
                    </Morph_Keys>
                <Step_Rate>0.01</Step_Rate>
                <Rand_Range>0.15</Rand_Range>
                </Morph_Info>

ths result is drum roll please.........


Code:
<Morph_Info>
                <Name>body fat</Name>
                <DisplayName>PLAYER_MORPH_BODY_FAT_TEXT</DisplayName>
                <Initial_Value>0</Initial_Value>
                <Morph_Keys>
                    <Morph_Key>
                      
                        <Name>body fat -</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        <Morph_Scalar>0.25</Morph_Scalar>
                        </Morph_Key>
                    <Morph_Key>
                      
                        <Name>body muscle</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        <Morph_Scalar>1.0</Morph_Scalar>
                        </Morph_Key>
                    <Morph_Key>
                      
                        <Name>body muscle</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        <Morph_Scalar>0.50</Morph_Scalar>
                        </Morph_Key>
                    <Morph_Key>
                      
                        <Name>body fat +</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        <Morph_Scalar>0.30</Morph_Scalar>
                        </Morph_Key>
                    <Morph_Key>
                      
                        <Name>body muscle</Name>
                        <Full_Value>1.0</Full_Value>
                        <Nill_Value>0.0</Nill_Value>
                        <Full_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Full_Shader_Value>
                        <Nill_Shader_Value>
                            <X>0.0</X>
                            <Y>0.0</Y>
                            <Z>0.0</Z>
                            </Nill_Shader_Value>
                        <Morph_Scalar>1.0</Morph_Scalar>
                        </Morph_Key>
                  
                    </Morph_Keys>
                <Base_Value>0</Base_Value>
                <Type>basic</Type>
                <Step_Rate>0.01</Step_Rate>
                <Rand_Range>0.15</Rand_Range>
                </Morph_Info>

now what you see is the modified version of the fat morph slider, this one has been finely tuned to give the female character a mix between curvy and well-toned body (unfortunately I don't have the screenshot for it but you are free to try this on your code. basically, I changed the type of effect of each slider to whatever I desire (you have three choices, fat - , fat + and muscle,), the order of each slider doesn't matter from what I have seen so far but you need to be veryyyyyy precise about the scalar part because one could dominate the other (increasing the scalar for fat + on one slider could remove the effects of another slider and you'll get one ugly character.......unless that's your intention), so you need to finely tune each one to where they all work coherently.

anyway, I hope this information has helped anyone, now if you'll excuse me, I got some more experimenting to do on my willing test subject.
*grabs the female character and leaves the forum*


I used this mod as a foundation for testing the sliders (Uzi's Dummybump SR4 Bigger Bumpers),
 
Code:
        <Slider_Keys>
           <Slider_Key>
             <Slider_Position>0.0</Slider_Position>
             <Normal_Map_Strength>1.0</Normal_Map_Strength>
             </Slider_Key>
          <Slider_Key>
            <Slider_Position>0.5</Slider_Position>
            <Normal_Map_Strength>1.25</Normal_Map_Strength>
            </Slider_Key>
           <Slider_Key>
             <Slider_Position>1.0</Slider_Position>
             <Normal_Map_Strength>1.5</Normal_Map_Strength>
             </Slider_Key>
I had to go with those settings to have the 6 pack abs on my skin chick.
649C26A2DDB37C8020BF677C3E61614B98F1CEDA


Then I made a Shehulk and pounded Genki into the ground :)
EC948B70AD3428A78E6817022EE120D39EBBBEE7


Alright I'll stop going off topic... Thanks for the find!
How to make her arms less defined? Mine looks like a tranny/monster with all the veiny and muscular arms using this settings. I just want abs on a normal body.(using full skinny here with zero muscle). In a nutshell: I want abs only ,is it possible? Or I have to deal with a bodybuilder girl?
 
How to make her arms less defined? Mine looks like a tranny/monster with all the veiny and muscular arms using this settings. I just want abs on a normal body.(using full skinny here with zero muscle). In a nutshell: I want abs only ,is it possible? Or I have to deal with a bodybuilder girl?

you could try one of two things:
1# keep on playing with the normal maps and slider morphs until you get the desired effect (which would take a while)
2# accept how things are

you have to keep in mind that the sliders work together to change the body, the sliders aren't assigned to a specific body part (although this would've made everything easier for everyone), making the scalar for fat - and muscle at 0.5 would increase the muscle mass and decrease the fat of the character by 0.5 and you have five of those sliders (you can't add more sliders nor remove them, although I am curious of what would happen if you added more sliders though) so have fun finding the right mixture for your desired body, it's just a matter of fine tuning the body, think of it as experimenting on a dead body :D
 
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