Is there any variable I could edit to force 100% strength bumpmaps even when at only medium strength?
I second this....
I'ld like to have my female player at the 20 to 40% strength and the rest slim along with having the muscle bumpmap applied to my character.
Oh and if there is just point me to the location within the table
Only throught texture files that packed in .str2_pc files, i guess.Is there any variable I could edit to force 100% strength bumpmaps even when at only medium strength?
My work around to fix the tearing clothes is to go back to the main menu and then back to the game. That seems to initialize the clothing.
However I don't use this particular mod. I just edit player_creation.xtbl to get my female character more muscular.
But on second thought...Is there any variable I could edit to force 100% strength bumpmaps even when at only medium strength?
<Normal_Map_Settings>
<Name>Muscle</Name>
<Morph_Sliders>
<Morph_Slider>
<Slider_Name>body muscle</Slider_Name>
<Slider_Keys>
<Slider_Key>
<Slider_Position>0.0</Slider_Position>
<Normal_Map_Strength>0.0</Normal_Map_Strength>
</Slider_Key>
<Slider_Key>
<Slider_Position>1.0</Slider_Position>
<Normal_Map_Strength>1.0</Normal_Map_Strength>
</Slider_Key>
</Slider_Keys>
</Morph_Slider>
<Morph_Slider>
<Slider_Name>body fat</Slider_Name>
<Slider_Keys>
<Slider_Key>
<Slider_Position>0.0</Slider_Position>
<Normal_Map_Strength>1.25</Normal_Map_Strength>
</Slider_Key>
<Slider_Key>
<Slider_Position>0.5</Slider_Position>
<Normal_Map_Strength>1.0</Normal_Map_Strength>
</Slider_Key>
<Slider_Key>
<Slider_Position>.75</Slider_Position>
<Normal_Map_Strength>0</Normal_Map_Strength>
</Slider_Key>
</Slider_Keys>
</Morph_Slider>
</Morph_Sliders>
<_Editor>
<Category>Entries</Category>
</_Editor>
<Slider_Name>body muscle</Slider_Name>
<Slider_Keys>
<Slider_Key>
<Slider_Position>0.0</Slider_Position>
<Normal_Map_Strength>0.0</Normal_Map_Strength>
</Slider_Key>
<Slider_Key>
<Slider_Position>0.5</Slider_Position>
<Normal_Map_Strength>1.0</Normal_Map_Strength>
</Slider_Key>
<Slider_Key>
<Slider_Position>1.0</Slider_Position>
<Normal_Map_Strength>1.5</Normal_Map_Strength>
</Slider_Key>
</Slider_Keys>
<Slider_Keys>
<Slider_Key>
<Slider_Position>0.0</Slider_Position>
<Normal_Map_Strength>1.0</Normal_Map_Strength>
</Slider_Key>
<Slider_Key>
<Slider_Position>0.5</Slider_Position>
<Normal_Map_Strength>1.25</Normal_Map_Strength>
</Slider_Key>
<Slider_Key>
<Slider_Position>1.0</Slider_Position>
<Normal_Map_Strength>1.5</Normal_Map_Strength>
</Slider_Key>
Thank you so much! I'll have to play around with this.But on second thought...
I found one file - player_creation_normal_maps.xtbl and it contain normal maps for all builts - skinny, fat and muscle.
*snip*
Just enjoy it =)Thank you so much! I'll have to play around with this.
No problems. Use it for your good.Alright I'll stop going off topic... Thanks for the find!
Azellz, all these little tweaks and changes you're finding, you should consider starting a new thread outlining them.Just enjoy it =)
No problems. Use it for your good.
Oh, about hulk-mods.
I already find ragdoll-power for humans (hit human, and he fly away) and cars (one kick, and car go to the sky). Also, i found parameters for stomp-superpower. Normal maps for relief muscle i discover today.
All i need at this moment for full-hulked-mod - ability to change character height.