Reasonable Body Slider Mod

Is there any variable I could edit to force 100% strength bumpmaps even when at only medium strength?

I second this....

I'ld like to have my female player at the 20 to 40% strength and the rest slim along with having the muscle bumpmap applied to my character.


And maybe a way to make the legs on the male characters bigger when you add muscle... They look stupid with there upper arms the same size as there upper legs...


Oh and if there is just point me to the location within the table :cool:
 
Last edited:
I second this....

I'ld like to have my female player at the 20 to 40% strength and the rest slim along with having the muscle bumpmap applied to my character.

Oh and if there is just point me to the location within the table :cool:

I dunno but first thing coming to my mind are those shader values all being at 0.0 in the file. Dunno if it does anything.
 
My work around to fix the tearing clothes is to go back to the main menu and then back to the game. That seems to initialize the clothing.

However I don't use this particular mod. I just edit player_creation.xtbl to get my female character more muscular.

Hmm. Interesting. It may depend on clothing items perhaps.
One item in particular that my character rips open in the upper thigh and hip area is Elegant Couture . Using your trick does nothing for that here.
However could be due to differ mods, dunno or just my sliders are more extreme setting. Currently using Bigger is Better mod but prior
was using the mod I had merged for sr4 (dummybumps). Same issue was in SR3 too using that mod. Shrug.
 
Is there any variable I could edit to force 100% strength bumpmaps even when at only medium strength?
But on second thought...
I found one file - player_creation_normal_maps.xtbl and it contain normal maps for all builts - skinny, fat and muscle.
Code, that change maps for muscle build is below
Code:
    <Normal_Map_Settings>
        <Name>Muscle</Name>
        <Morph_Sliders>
            <Morph_Slider>
                <Slider_Name>body muscle</Slider_Name>
                <Slider_Keys>
                    <Slider_Key>
                        <Slider_Position>0.0</Slider_Position>
                        <Normal_Map_Strength>0.0</Normal_Map_Strength>
                        </Slider_Key>
                    <Slider_Key>
                        <Slider_Position>1.0</Slider_Position>
                        <Normal_Map_Strength>1.0</Normal_Map_Strength>
                        </Slider_Key>
                    </Slider_Keys>
                </Morph_Slider>
            <Morph_Slider>
                <Slider_Name>body fat</Slider_Name>
                <Slider_Keys>
                    <Slider_Key>
                        <Slider_Position>0.0</Slider_Position>
                        <Normal_Map_Strength>1.25</Normal_Map_Strength>
                        </Slider_Key>
                    <Slider_Key>
                        <Slider_Position>0.5</Slider_Position>
                        <Normal_Map_Strength>1.0</Normal_Map_Strength>
                        </Slider_Key>
                    <Slider_Key>
                        <Slider_Position>.75</Slider_Position>
                        <Normal_Map_Strength>0</Normal_Map_Strength>
                        </Slider_Key>
                    </Slider_Keys>
                </Morph_Slider>
            </Morph_Sliders>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>

So, now we can change normal maps for builds. Just add some strings like this:
Code:
<Slider_Name>body muscle</Slider_Name>
                <Slider_Keys>
                    <Slider_Key>
                        <Slider_Position>0.0</Slider_Position>
                        <Normal_Map_Strength>0.0</Normal_Map_Strength>
                        </Slider_Key>
                    <Slider_Key>
                        <Slider_Position>0.5</Slider_Position>
                        <Normal_Map_Strength>1.0</Normal_Map_Strength>
                        </Slider_Key>
                    <Slider_Key>
                        <Slider_Position>1.0</Slider_Position>
                        <Normal_Map_Strength>1.5</Normal_Map_Strength>
                        </Slider_Key>
                    </Slider_Keys>
And it give you 100% standart normal maps for 50 muscle built and 150% for 100 =)

For example, Hulk-character with 200% muscle (throught player_creation.xtbl) and x2 normal maps:
SaintsRowIV_2013_09_05_19_18_44_801.jpg


Oh, i just forgot - non-modified file! Experiments with it!
 

Attachments

  • player_creation_normal_maps.xtbl
    6.3 KB · Views: 1,528
Code:
        <Slider_Keys>
           <Slider_Key>
             <Slider_Position>0.0</Slider_Position>
             <Normal_Map_Strength>1.0</Normal_Map_Strength>
             </Slider_Key>
          <Slider_Key>
            <Slider_Position>0.5</Slider_Position>
            <Normal_Map_Strength>1.25</Normal_Map_Strength>
            </Slider_Key>
           <Slider_Key>
             <Slider_Position>1.0</Slider_Position>
             <Normal_Map_Strength>1.5</Normal_Map_Strength>
             </Slider_Key>
I had to go with those settings to have the 6 pack abs on my skin chick.
649C26A2DDB37C8020BF677C3E61614B98F1CEDA


Then I made a Shehulk and pounded Genki into the ground :)
EC948B70AD3428A78E6817022EE120D39EBBBEE7


Alright I'll stop going off topic... Thanks for the find!
 
Thank you so much! I'll have to play around with this.
Just enjoy it =)
Alright I'll stop going off topic... Thanks for the find!
No problems. Use it for your good.

Oh, about hulk-mods.
I already find ragdoll-power for humans (hit human, and he fly away) and cars (one kick, and car go to the sky). Also, i found parameters for stomp-superpower. Normal maps for relief muscle i discover today.
All i need at this moment for full-hulked-mod - ability to change character height.
 
Just enjoy it =)

No problems. Use it for your good.

Oh, about hulk-mods.
I already find ragdoll-power for humans (hit human, and he fly away) and cars (one kick, and car go to the sky). Also, i found parameters for stomp-superpower. Normal maps for relief muscle i discover today.
All i need at this moment for full-hulked-mod - ability to change character height.
Azellz, all these little tweaks and changes you're finding, you should consider starting a new thread outlining them.
I'm sure many people would find them very useful, and it would be a good place for you to consolidate all of your changes into one easy to find spot.
 
Back
Top