SPOILERS Saints Row (2022) official info

I mean it's a nice builing, probably good for pics but is it worth making a post about it? If it's just a building you can't access or there's no activity in it so what's the point?
 
Beats me, for all I know it could be connected to the coming story expansion that's supposed to go alongside the new world space. We can't go in the museum, but it has a mission interior. Basing my expectations more on SR3 and 4's way of doing things more than anything really.

I'm still sticking with my long term theory that the game takes place on Mars.
 
Yeah, that way the playable area gets bigger, and the existing map remains unchanged. I figured they'd add stuff beyond those bridges across the river, I wonder how much more area is unlocked this way, if it is only the district and a bit of its surrounding area, or if a big chunk of desert north of it will be explorable too.
There is also a bridge on the opposite side of the map that leads out of Santo Ileso. It has two blow up dolls on it and isn't too far from the Thunder Pump gas station. So I guess that'll be where the next expansion is.
 
Community manager confirm it.. its not easy to Made those interior...
I had to check for myself. And fuck me, she actually said it. What kind r-worded excuse is that? Was it somehow easier to design interiors in 2008?
The fact that she didn't completely write it off gives me a tiny sliver of hope, but it's probably just marketing bullshit.
 
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"It's not easy to make interiors"?

So there's literally no one left from the SR & SR2 era working on this game then? Because Stilwater was the most open door city in the entire Saints Row franchise.

Steelport kept most of their doors closed to Playa and the Saints...

New Hades was a f***ing awesome design, but they missed a huge opportunity by keeping that Cathedral's doors locked. That would have made an amazing Crib.

Then Santo Ileso is great visually, but the only buildings you can actually enter in freeroam, is the Church, the Apartment, a few Bars, and... That's it. Because Stores don't count, as they are purposefully designed to be entered for the purpose of purchasing clothes/guns/etc.

Without randomly explorable building interiors to find in the open world, then what purpose is there to explore?

"Ooh, that's a nice looking casino, let's go check it out... Oh... It's just a façade, nevermind then."

The developer put hours of time and effort into something I see for 5 seconds while driving past because there's no reason to stop and get out of my car if I can't enter the building.

So this "
FuPYI1fWcAIDmuC
" will go completely unnoticed by me if there's no reason at all to interact with it.

In fact, if there's not a single enterable building (excluding Stores, Cribs, & Ventures) in this new district, then I'd rather they have put effort into making Santo Ileso's existing buildings enterable, rather than adding more unenterable buildings to this literal desert "wasteland".
 
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"It's not easy to make interiors"?

So there's literally no one left from the SR & SR2 era working on this game then? Because Stilwater was the most open door city in the entire Saints Row franchise.
I'm more than sure the engine limitations prevented larger interiors from working properly in the game since it is a different engine than the older SR games.
 
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