Wrote a fun little function if you guys want to try it out. It basically takes the current speed of the vehicle you're in and doubles it, and sets it as the max speed. Fun for aircraft!
EDIT: Set it to double instead of quadruple since for aircraft it's too drastic a change.
EDIT: Set it to double instead of quadruple since for aircraft it's too drastic a change.
Code:
local CURRENT_VEHICLE = get_char_vehicle_name(LOCAL_PLAYER)
local IS_IN_VEHICLE = character_is_in_vehicle(LOCAL_PLAYER)
if IS_IN_VEHICLE == false then
sandboxplus_message(" Player is not in a vehicle!")
else
CAR_SPEED = get_vehicle_speed(CURRENT_VEHICLE)
CAR_SPEED = CAR_SPEED * 2
-- Prevent the vehicle from reaching a top speed that the engine can't handle.
-- If it's less than 1000, run the function normally.
-- Otherwise, divide the max speed by 8.
-- CO-OP COMPENSATION
if CAR_SPEED >= 1000 then
CAR_SPEED = CAR_SPEED / 8
vehicle_max_speed(CURRENT_VEHICLE, CAR_SPEED)
vehicle_speed_cancel(CURRENT_VEHICLE)
else
vehicle_max_speed(CURRENT_VEHICLE, CAR_SPEED)
vehicle_speed_cancel(CURRENT_VEHICLE)
end
sandboxplus_message(" Vehicle max speed set to "..CAR_SPEED)
end
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