Here's a quick proof of concept (lua attached) setting up the Mixx for on foot based on the last upload .47 build
There is a lot to do yet. I want to make these functions
better than the current in-game radio. It's already got one huge advantage by letting the user go to the next track if he doesn't like the current song.
Here's what I have in mind:
* I want to create a monitoring thread that will advance the playlist once the track ends. Currently it just stops at the end of the song.
* I want to create a randomize function and custom mixtape. I will probably setup a bunch of booleans in the top of the script for each song and let the user choose true/false for each to see if they'll play in the randomized mixtape.
* I want to create a toggle for adding commercials and intros/outros so the player can choose to include them or not to play automatically in between songs
* I want to create a radio station with only commercials that will include every single one for each station
7+INSERT = Next Mixx track
7+DOWN = turn the radio off
EDIT:
If anyone wants to play around and add more tracks, you can find the names in the RADIO_SONGS section of misc_tables.vpp_pc\audio_syncs.xtbl
btw - It was mission 5 Party Time and the different way it played Kanye West - Power that gave me the clue I needed to figure out how to actually access the individual tracks from the correct audio bank.