Okay, I've uploaded another update which just makes the laser guns buyable right away. I'm leaving out the Behemoth sword still, because it looks stupid and modifying its behaviour may cause problems in the deckers.die mission.
I'm leaving out the Behemoth sword still, because it looks stupid
so I just compared xtbl files from shitface and BadMadScientist mods and I found out that the only difference between codes was in weapon.xtbl: I just reverted Avatar sword's code back to BMS's one. Now Behemoth works like a charmBehemoth is still present but in the wrong section, you can find it in the explosive's one with grenades.
I have replayed Deckers.die mission and it seems to work properly.modifying its behaviour may cause problems in the deckers.die mission.
As I said before:
so I just compared xtbl files from shitface and BadMadScientist mods and I found out that the only difference between codes was in weapon.xtbl: I just reverted Avatar sword's code back to BMS's one. Now Behemoth works like a charm
I have replayed Deckers.die mission and it seems to work properly.
Here's the modified file if someone is interested in.
It's pretty what I've done, and I would say: better than nothingYeah, you can equip it but the animations still don't work with the player character so it's pretty useless. You could change the animation set and make it function like a bat, but that would probably cause problems in the mission.
Just like others have said, player can wield Avatar's sword in free roam - and use it as expected - if you apply melee animation to it (I've done it AWIF, check out the weapons.xtbl). As for Deckers.die mission, I was expecting this mission to bug-out as well but it actually stayed fully beatable! The only feature it's missing is the breath of flame attack (the one you perforemed by pressing Q).Yeah, you can equip it but the animations still don't work with the player character so it's pretty useless. You could change the animation set and make it function like a bat, but that would probably cause problems in the mission.
I don't wanna be repetitive, but it's exactly what I've done in the file I've attached few post ago: change the code for Avatar sword to the one of BMS's mod.Just like others have said, player can wield Avatar's sword in free roam - and use it as expected - if you apply melee animation to it (I've done it AWIF, check out the weapons.xtbl). As for Deckers.die mission, I was expecting this mission to bug-out as well but it actually stayed fully beatable! The only feature it's missing is the breath of flame attack (the one you perforemed by pressing Q).