SR3 Texture Utilities

Sorry guys, maybe I doing something wrong, but I can`t to extract textures from sr3_city_0.vpp_pc\sr3_city_awld.str2_pc\sr3_city_awld.cpeg_pc. SR3 Texture Utilites extract all texture from this arhive incorrectly, some of them looks like,
antennabdtga.jpg


others looks normal but has little offset. When I repack arhive, SR3 has became so
20120713015214.jpg

Can I fix it?
 
Hi - I read through the directions and unpacked the eyes and then tried to extract the textures from the resulting<filename>.cvbm_pc> files. I have two files as seen in the directory below and get an error. I am running the command with admin privileges. How to resolve?

X:\SAINTS ROW 3 MODs\SR3TextureUtilities4>SR3RepackTextures.exe pc_eye_blue.cvbm_pc
Number of textures stored = 1
ERROR - Can't create pc_eye_blue.tga.DDS for writing.

X:\SAINTS ROW 3 MODs\SR3TextureUtilities4>SR3RepackTextures.exe pc_eye_blue.gvbm_pc
ERROR - Can't read header data.

X:\SAINTS ROW 3 MODs\SR3TextureUtilities4>SR3RepackTextures.exe pc_eye_blue.cvbm_pc

Thank you.
 
Hi - I read through the directions and unpacked the eyes and then tried to extract the textures from the resulting<filename>.cvbm_pc> files. I have two files as seen in the directory below and get an error. I am running the command with admin privileges. How to resolve?

X:\SAINTS ROW 3 MODs\SR3TextureUtilities4>SR3RepackTextures.exe pc_eye_blue.cvbm_pc
Number of textures stored = 1
ERROR - Can't create pc_eye_blue.tga.DDS for writing.

X:\SAINTS ROW 3 MODs\SR3TextureUtilities4>SR3RepackTextures.exe pc_eye_blue.gvbm_pc
ERROR - Can't read header data.

X:\SAINTS ROW 3 MODs\SR3TextureUtilities4>SR3RepackTextures.exe pc_eye_blue.cvbm_pc

Thank you.
First, every .cvbm_pc should have a corresponding .gvbm_pc (same file name, different extension).

The data needed to write the texture to disk is shared between them, so you MUST have both in the same folder.

If you have both in the same folder, click and drag the .cvbm_pc and drop it on to SR3UnpackTextures.exe, and it should extract the texture(s).

You don't need to drop the .gvbm_pc file too; the program does it for you, assuming it's in the same folder. If it's not, then you'll get an error.
 
Sorry guys, maybe I doing something wrong, but I can`t to extract textures from sr3_city_0.vpp_pc\sr3_city_awld.str2_pc\sr3_city_awld.cpeg_pc. SR3 Texture Utilites extract all texture from this arhive incorrectly, some of them looks like,
antennabdtga.jpg


others looks normal but has little offset. When I repack arhive, SR3 has became so
20120713015214.jpg

Can I fix it?

Yep that's the texture alignment bug again. When I first wrote the packer/unpacker I didn't realise that a very small number of textures are aligned to 16 bytes. I must get round to fixing it and posting the new version.

Sorry I didn't reply straight away I was on holiday for 2 weeks and the only internet access I had was through my phone. I finished my holiday, got back to work and basically had 2 weeks of work (that has to be finished a week ago) waiting for me. :(
 
OK as I promised ages ago I've fixed the texture alignment bug. It should (hopefully) now extract all the textures correctly. So no psychedelic landscapes any more. I have also hopefully fixed the problem that was reported that caused the textures to extract to the My Documents folder. (It now extracts the path from the cpeg filename instead of using the working path).

The new version is version 5 and I've uploaded it to the first post in this thread.

Let me know if you find any more problems.

sso wait. this lets us make and add new weapons to the game or like change the way the they look, im kinda confused

You can do stuff like this.
 
OK as I promised ages ago I've fixed the texture alignment bug. It should (hopefully) now extract all the textures correctly. So no psychedelic landscapes any more. I have also hopefully fixed the problem that was reported that caused the textures to extract to the My Documents folder. (It now extracts the path from the cpeg filename instead of using the working path).

The new version is version 5 and I've uploaded it to the first post in this thread.

Let me know if you find any more problems.



You can do stuff like this.
Thank you so much:) You helped at least one person to avoid the chore with Texmod.
 
Sorry to bring this back, but I cannot repack DDS files yet. I read everything above, still I get the message "ERROR - Not a valid cpeg_pc or cvbm_pc file." What to do?
 
Sorry to bring this back, but I cannot repack DDS files yet. I read everything above, still I get the message "ERROR - Not a valid cpeg_pc or cvbm_pc file." What to do?

Does it unpack the cpeg_pc/cvbm_pc files OK? If so make sure you use the same file name to repack the textures.

How are you running the program? Are you using a command line or just dragging the file onto the program icon?

If you are using the command line what are you typing in?
 
Back
Top