SRIV Volition Update to SRIV Modding SDK!!

No, I'm not talking about what is the first release or weapons. I mean adding functions, like, for example, the possibility to buy food (like in Sr2), or new abilities for the main character.
 
What a group of us are working on at the moment is giving modders the ability to create custom weapon meshes/skins. Modifying game functionality is currently only possible through the various methods found on this site. Modifications that require changing the actual code of the game at this moment is not doable by modders, unless they are doing some fancy hacking.
 
Man, this thread was started 12 Jul 2013. At this moment 26 June 2014 and there was not released even part "A". Do you really want to know if someone planning to do it in future?)))
The answer will always be "yes"
 
2014-06-28_00006.jpg

Heres a little fun mod I made that added a silencer to the Quickshot. :)
 
Hey all,

We now have a release plan that we can put out to the community to give you all a better idea of what modding capabilities we are planning to deliver first. After a lot of discussions we are going to focus on delivering "verticals of modding" that provide specific capabilities, rather than just releasing a collection of tools.

Each release will contain tutorials, example data, new tools, and 3DS Max (our primary content creation tool) plugins that enable a new type of modding. We will also provide information on relevant file formats so that people can create plugins for other content creation tools (Blender, etc).

We will also be putting LUA documentation out in the SDK as well as other file format information. We will of course continue to try and answer specific questions in the forums as well.


With that in mind, the first three planned releases for the SDK will provide the following support:

Release A:



    • Create new weapon models and skins to replace an existing in game weapon.
    • Modify weapon stats (names, damage, rates of fire, etc)
Release B:



    • Create new character meshes, clothing, and skins to replace existing characters
    • Modify character and clothing stats (hit points, bonuses, etc)

Release C:



    • Create new animated taunts that can replace existing in game taunts
    • We are looking at ways to make this more accessible, possibly via doing mocap capture on the kinect
Release D:



    • Vehicle Tuning Guide that has a designer go over how we tune vehicles in terms of available settings and their meanings as well as how we approach tuning a vehicle

Other areas we plan to explore after the above are:



    • Vehicle modding support
    • Support for modifying and/or creating new missions for the world
    • Modifying world geometry
    • Audio modding
    • Adding new effects to weapons
    • Adding new animations to weapons
    • Adding content instead of just replacing
    • And more driven by community feedback
We aren't posting timeframes as this work is being done in spare time and late nights between people's work on SR4 and "the next big thing for Volition". However, everyone working is motivated to start getting out concrete releases as quickly as possible.

We'll keep you updated on how the first release is going so you can have a sense of how we are progressing!

Cheers,

Jeff


EDIT:
For work in progress alpha tools check out the Volition github repo:

http://www.saintsrowmods.com/forum/threads/volition-alpha-tools.5629
I have an IDE for sr5 first a different city ok and gangs not aliens I like the White House thing but could u put that for the last mission also could we be able to have more cribs and better clothes please think about adding this in your game
 
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