Man, this thread was started 12 Jul 2013. At this moment 26 June 2014 and there was not released even part "A". Do you really want to know if someone planning to do it in future?)))Do you plan to do it in future?
The answer will always be "yes"Man, this thread was started 12 Jul 2013. At this moment 26 June 2014 and there was not released even part "A". Do you really want to know if someone planning to do it in future?)))
I have an IDE for sr5 first a different city ok and gangs not aliens I like the White House thing but could u put that for the last mission also could we be able to have more cribs and better clothes please think about adding this in your gameHey all,
We now have a release plan that we can put out to the community to give you all a better idea of what modding capabilities we are planning to deliver first. After a lot of discussions we are going to focus on delivering "verticals of modding" that provide specific capabilities, rather than just releasing a collection of tools.
Each release will contain tutorials, example data, new tools, and 3DS Max (our primary content creation tool) plugins that enable a new type of modding. We will also provide information on relevant file formats so that people can create plugins for other content creation tools (Blender, etc).
We will also be putting LUA documentation out in the SDK as well as other file format information. We will of course continue to try and answer specific questions in the forums as well.
With that in mind, the first three planned releases for the SDK will provide the following support:
Release A:
Release B:
- Create new weapon models and skins to replace an existing in game weapon.
- Modify weapon stats (names, damage, rates of fire, etc)
- Create new character meshes, clothing, and skins to replace existing characters
- Modify character and clothing stats (hit points, bonuses, etc)
Release C:
Release D:
- Create new animated taunts that can replace existing in game taunts
- We are looking at ways to make this more accessible, possibly via doing mocap capture on the kinect
- Vehicle Tuning Guide that has a designer go over how we tune vehicles in terms of available settings and their meanings as well as how we approach tuning a vehicle
Other areas we plan to explore after the above are:
We aren't posting timeframes as this work is being done in spare time and late nights between people's work on SR4 and "the next big thing for Volition". However, everyone working is motivated to start getting out concrete releases as quickly as possible.
- Vehicle modding support
- Support for modifying and/or creating new missions for the world
- Modifying world geometry
- Audio modding
- Adding new effects to weapons
- Adding new animations to weapons
- Adding content instead of just replacing
- And more driven by community feedback
We'll keep you updated on how the first release is going so you can have a sense of how we are progressing!
Cheers,
Jeff
EDIT:
For work in progress alpha tools check out the Volition github repo:
http://www.saintsrowmods.com/forum/threads/volition-alpha-tools.5629