[V] IdolNinja
Volition Staff
I'm curious, since you're already one of the [V] wolf pack. Are you in on the SDK project too?
Both myself and Minimaul have been involved since the start.
I'm curious, since you're already one of the [V] wolf pack. Are you in on the SDK project too?
hi! there arent ready the tools to import/export models to 3ds max yet? D:
Atm only importing is possible, ther are no tools to export to cmesh formats, also I think both these tools atm only suport cmesh file extentionshi! there arent ready the tools to import/export models to 3ds max yet? D:
thanks xdAtm only importing is possible, ther are no tools to export to cmesh formats, also I think both these tools atm only suport cmesh file extentions
Iv used the top one its pretty good and easy to use
http://www.saintsrowmods.com/forum/threads/sr4-character-mesh-viewer.4604/
http://www.saintsrowmods.com/forum/threads/mesh-importer-for-3ds-max.4661/
Note: These are community made tools btw and not part of the SDK as far as im aware
You got to keep in mind all the people working on the SDK are very busy with theyr own projects aswell as the V staff being busy giving us epic content and support, I realy dont know how they find time but some how they dothanks xd
i hope the official tools can be released soon, because would be very good to play again SR3 with custom content and dont forget that game, i know that the persons that are with this project have to use their free time but would be good if they can make it a little bit more fast specially for the fans of SR that have been waiting for long time something like this (me included)
hehe xD i keep it in mind all the time and i really understand them, i admire the hard and very good work that they do i just try to say that if they could make it a little bit more fast would be fantastic because everybody could make their own ideas of modsYou got to keep in mind all the people working on the SDK are very busy with theyr own projects aswell as the V staff being busy giving us epic content and support, I realy dont know how they find time but some how they do
Also, an interesting thing I found out from Mike Wilson is that asm files have a "patchable" tag. If set to "yes" the game will load individual files from str2_pc files directly from the game root. For example:
* Extract a texture from a streaming container
* Edit the corresponding asm for that str2_pc and set patchable to yes
* Move the texture itself to the root (along with the new asm)
* The game can now load that single texture loosely