Why i hate the saints row fanbase. (rant)

Well, SR3 was ny first, but SR4 was second. I really enjoyed them, but I love the balance of serious and wacky that SR2 had. I like SR2 mainly because it's an improved SR1 and I had more open-world fun in SR2 than 3, but 4 was a blast, just wish it became an expansion, instead of a full game, but there are many disadvantages of it being an expansion and not a game
 
The Saints Row Conundrum
Good Things about SR2: Better clothing customization, large variety of vehicles, more variety in NPC appearances, tons of Easter eggs and distinct landmarks, day-to-night cycle and a great looking city.

Good Things about SR3: Better graphics, better weather effects, MUCH better character customization, more variety in NPC types (riot cops, grenadiers, brutes, snipers, roller-bladers etc), better missions, a more memorable OST, and better vehicle handling.

Bad Things About SR2: Graphics look beyond dated and the character models look uglier than the NPC's in Fallout (HOW IS THAT POSSIBLE), vehicle handling is just horrifying especially on PC, lack of variety in enemies except for the voice-overs, appearance and HP, extreme sense of power-creep (once you get the GAL, Ultimax, and the XMAC the game becomes incredibly easy), gun mechanics are meh (you just don't get that cathartic satisfaction like you would in other games), no matter how hard you try most of your characters will end up looking eerily similar to one-another and there's no ambient music during missions.

Bad Things about SR3: Lack of clothing options, can't replay missions, npc's have far less diversity than in SR2, less vehicles than in SR2, no day and night cycle, still has a problem with power-creep (assault rifles are useless and the only weapons that you'll ever use are the level 4 Ultimax, RPG, level 4 Shepard's, or the level 3 SMG's), and most of the city is a boring bland mess of housing projects, suburbs, warehouses and factories repeated ad-nausem.
 
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You can't really argue that SR2's bad character models, animations, and graphics are a negative because it is an older game. It's like saying the original Halo looks like crap compared to the newer ones. The argument for superpowers has been the same since day 1. Specific powers render other gameplay points useless. For example, the sprint superpower effectively renders travel by car useless. In turn, it renders car customization useless because using cars itself is pointless. You can argue that players don't need to use Sprint, but the counter argument would simply be, why bother having it in the game in the first place.

The other superpowers (damaging ones) are useless for anything other than messing around. You are set for the entire game once you fully upgrade the auto-shotgun. Any use of powers is simply a waste of time. Pull out the auto shotgun, hold down the fire button. Nuff said.

Also, regarding bertrand1993s comment about SR2 characters looking very similar no matter how hard you try. I've actually had just as easy of a time making unique SR2 characters as I have in the later SR games.
 
You can't really argue that SR2's bad character models, animations, and graphics are a negative because it is an older game. It's like saying the original Halo looks like crap compared to the newer ones. The argument for superpowers has been the same since day 1. Specific powers render other gameplay points useless. For example, the sprint superpower effectively renders travel by car useless. In turn, it renders car customization useless because using cars itself is pointless. You can argue that players don't need to use Sprint, but the counter argument would simply be, why bother having it in the game in the first place.

The other superpowers (damaging ones) are useless for anything other than messing around. You are set for the entire game once you fully upgrade the auto-shotgun. Any use of powers is simply a waste of time. Pull out the auto shotgun, hold down the fire button. Nuff said.

Also, regarding bertrand1993s comment about SR2 characters looking very similar no matter how hard you try. I've actually had just as easy of a time making unique SR2 characters as I have in the later SR games.

I'm not sure who you're replying to, but in my post I've said the same thing as you. However, I still think that SR2's bad characters, animations, and graphics are a negative, IF you're comparing it with the newer ones. You can't just say, oh well, SR4's sprinting is bad, but SR2's story was good so SR2 rules. NO! Just no. If you're comparing, might as well compare everything. SR2's pluses and minuses with SR4's.
 
The post was a general response to the topic/original post.

I didn't read the entire thread (actually ignored nearly all of it) so if I missed something, oh well.

Edit: The reason you can't argue about SR2 having worse graphics is because SR2's reason for that is due to older/limited technology at the time. On the other hand, what's SR4s excuse for reusing the same city? What's SR4s excuse for not having the same level of customization? It certainly can't be blamed of lack of technology/capabilities can it? There lies the difference.

SR2 has a valid excuse for it's downfalls. (You couldn't make it look like SR4 at the date of release, technology limited)

SR4 does not. (You could definitely add clothing customization + other SR2 features, NOT technology limited)
 
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The post was a general response to the topic/original post.

I didn't read the entire thread (actually ignored nearly all of it) so if I missed something, oh well.

Edit: The reason you can't argue about SR2 having worse graphics is because SR2's reason for that is due to older/limited technology at the time. On the other hand, what's SR4s excuse for reusing the same city? What's SR4s excuse for not having the same level of customization? It certainly can't be blamed of lack of technology/capabilities can it? There lies the difference.

SR2 has a valid excuse for it's downfalls. (You couldn't make it look like SR4 at the date of release, technology limited)

SR4 does not. (You could definitely add clothing customization + other SR2 features, NOT technology limited)

It was mentioned a few times that Volition tried to re-implement the SR2 style of clothing customization and even the ability to customize the length\width of certain body parts in SR4 (arms, shoulders, legs and overall character height) however this doesn't explain why most of the clothes from SR3 are missing or dumbed down into barely customizable outfits\suits (seriously why did they think that was a good idea?), the lack of boats, still lacking the ability to replay missions or how the city looked even WORSE do to replacing most of the distinguishable landmarks with even more generic buildings.
 
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I honestly hated how the male characters in SR3/4 looked extremely wide at the shoulders.

Now I know the SR2 characters looked like crap thanks to old tech, but at least the males looked good in a suit. The males in SR3/4 look ridiculously top heavy in a suit.

This type of build
4e0f8aa41101edff6306c7fd9ab6a6f0.jpg


looks better than this :confused:

bodybuilder-suit.jpg
 
The post was a general response to the topic/original post.

I didn't read the entire thread (actually ignored nearly all of it) so if I missed something, oh well.

Edit: The reason you can't argue about SR2 having worse graphics is because SR2's reason for that is due to older/limited technology at the time. On the other hand, what's SR4s excuse for reusing the same city? What's SR4s excuse for not having the same level of customization? It certainly can't be blamed of lack of technology/capabilities can it? There lies the difference.

SR2 has a valid excuse for it's downfalls. (You couldn't make it look like SR4 at the date of release, technology limited)

SR4 does not. (You could definitely add clothing customization + other SR2 features, NOT technology limited)
I actually agree with everything you just said. I just wished you had read my (and other's, for that matter) posts. I'm not trying to defend SR4's same city and other things as you pointed out, OR put down SR2 because it had shit-tech back in the old times. My point being, its not even fair to compare them in the first place. But if you ignore the technology, and look at the creative developments of both games, SR2 was far better. However, being only a human being, I'd rather play SR4 just because it has better animations and character models. Personally, no matter how much courage I muster, I just cannot stand playing SR2 for more than an hour, having already played a technologically advanced game like SR4.
 
Understandable, although I hope you don't ignore games purely because they're lacking in the graphics/animation department.

There are lots of games older and worse looking than SR2 that make SR4 look like a half-baked indie game.
 
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