i don't see dissonance, just players choosing to do what they feel like. some people make a "funny" character but then realize they're actually really enjoying the story and want Boss to look the part, others will never give a shit and just want to shoot people while dressed up as a hot dog from start to end. some are playing as the default design while others ignore the actual plot completely and make up elaborate stories about their equally elaborate custom characters in their heads while they play. it all works and they're all having fun. i think it's awesome and super creative that these games can offer such varied player experiences
And this is why I keep returning to SR2 even after playing through the newer games. Hell, I could be in the middle of a Portal 2 run, get bored and just think, what would it be like to play as Chell in Saints Row 2... And guess what, with the right ponytail, the prison Jumpsuit, and the futuristic Biker Boots, I can do just that.
And as you said, I couldn't give a field full of bullshit about the context of the story, or having a character that matches their personality in the story... I just wanna see Chell kicking some Brotherhood butt.
But one thing that always kept me entertained is doing nothing. Because 99.999% of the time, the Boss will begin some idle animation that makes them blend in with the NPCs. I don't know why this was the first thing they abandoned in SRTT, it was an integral part of making the city feel alive, making it feel like the Boss lives in the city and is not just "passing through".
You can change the story or move to a new location, but you can't take away the things that make a game feel like you're living in it. City interaction/idle interactions are features I always look for in an open world game, that's why I haven't bothered with GTA 5 much. It has a big map, but beyond the named stores, there really isn't much to interact with outside missions and events. And being able to use emotes does not make the open world feel more interactive.
I can't help but wonder where we'd be today if Saints Row The Third had all the extra features from Saints Row 2:
- Idle animations
- Job diversions
- Gambling
- Full layered clothing
- Customizable crib interiors
- More planes, boats, & helicopters
- Secret off-shore islands
- An Easter egg hunt
- Safe cracking
- A city worth exploring
- And anything else that was cut for time/budget
Seriously, I think if SRTT (and the following games) did have all these features, it would definitely redeem them from their subpar storytelling in the more recent games.