Nope. Saints Row 3 has a different engine.I thought SR2 and SR3 is the same engine but SR3 ones is heavily upgraded.
Nope. Saints Row 3 has a different engine.I thought SR2 and SR3 is the same engine but SR3 ones is heavily upgraded.
Honestly speaking, I thought Saints Row 1 was "meh". Not a bad game, but it was a typical GTA clone. That was its purpose, though. They released Saints Row between the GTA:SA and GTA 4. The thing is, they released Saints Row 2 right after GTA 4, which sucked a lot of the oxygen for Saints Row 2. Saints Row 2 is the superior game when you compare it to Saints Row, but the momentum from GTA4's release stalled the momentum of Saints Row 2. A lot of success for Saints Row was because people were itching for something similar to GTA. It's why they chose to release Saints Row 4 before GTA5. Although they deny it, it is smart move to release it before GTA5, because it would mitigate most of the damage from GTA5's release.
I digress a little bit, but my point is, because they do not have to worry about working with a new engine, and with less publisher interference, they have time to work on the content. Also, because few people complained about the fundamentals (core gameplay mechanics), they only need to do a little bit of reworking there (they added super powers, a part of the new fundamentals), which also allows them to focus on the content. At this point, I think I got a good read on how good SR4 is, even if I don't have the game yet. There's at least enough info out there to tell us about at least 4 to 6 missions of info.
My concern right now would be SR5. It's almost certain to be on the next-gen consoles. Problem is, are they going to use a whole new engine again? Because if they have to do so, I'm going to expect this pattern to repeat itself.
SR1 = Meh, SR2 = Great, SR3 = Meh, SR4 = Good/Great (?, Informed Speculation), SR5 = ???
This Problem is not exclusive to Saints Row though. Look at other Open World Game Series like Assassins Creed or even GTA. Every time the Developers created a New Engine for them, the first Game with it did not match up to their direct predecessor. That is simply the nature of the Beast. Developing a New Engine and working with an Engine that you are not very experienced with costs a lot of Time and Work power.
I actually think that this is the Problem why some People (not me) hated or where disappointed in SR3 besides the extreme Slapstick and the Story that was all over the Place.
They expected it to bring everything that Saints Row 2 had and put more Stuff on Top of that. Well this is a very unrealistic Expectation. With a new Engine, you always start with Zero.
My expectations are completely realistic - I never expected the same game as SR2, but I did expect SR3 to have a similar amount of content. The only reason why it didn't, is because they used a new engine, one the fans never asked for.Maybe if you Approach the next SR Game with a New Engine in a similar way you will not think of it as meh. This has nothing to do with being undemanding. This is just more realistic. If you expect more than the Developers realistically can do you will always be disappointed.
I believe they should have remained with the older engine, instead of using a new one. They could have added their improvements that they needed to do, but keep the one beforehand. I never understood why developers need to switch to newer engines when they could have always improved upon the old one.
I believe they should have remained with the older engine, instead of using a new one. They could have added their improvements that they needed to do, but keep the one beforehand. I never understood why developers need to switch to newer engines when they could have always improved upon the old one. Use an older engine until you can't anymore. They should have focused on improvement and content, not working on a new engine.
They didn't NEED to switch to new engine - All three current games come out on almost all the same generation consoles. The X-B0x 360, The PS3, PC.... they should have just kept the old engine.
Also, the fact that other developers keep changing engines is exactly my point - it's stupid and unnecessary.
Did it disappoint me? Yeah. Did I hate it? No. The problem was, the went too far with the slapstick. Although a lot of people complain about the story being too silly, few complained when the activities were silly. In fact, the open world of Steelport isn't quite as silly as Stilwater's. We wanted silly activities and silly open-world, but a serious storyline. Instead, they went the other way, serious open-world, silly storyline.
I never expected more content than SR2, but I did expect similar amount of content as SR2. Like I said earlier in this post, if they kept the old engine, they could have done that. And MY expectations are hardly unrealistic if they kept the old engine.
My expectations are completely realistic - I never expected the same game as SR2, but I did expect SR3 to have a similar amount of content. The only reason why it didn't, is because they used a new engine, one the fans never asked for.
Don't attribute what others think are what I think. I don't hate SR3, but it simply not as good as SR2, overall. Is it better than SR1? You bet SR3 is better than SR1. Is it better than SR2? Definitely No.
The fact that SR4 will be much better than SR3 proves my point - if they don't have to change their engine, they can focus on content, because they already have worked on their fundamentals. With SR4, they are doing just that - focusing on content, polishing their fundamentals.
However, for SR5, I do expect a new engine, but for a good reason - they are switching to a next generation consoles, so they don't have a choice this time. But they better not switch engines every two games next time - I expect them to use the same engine as long as they can, so they better not change engines after SR5.
Yes, I could imagine they could included the VTOL using the SR2 engine. It might have taken extension modifcation, but you forget, they did extensively modify SR2 when they made SR2.A lot of what they did in Saints Row 3 probably couldn't be done on the Saints Row 2 engine. I mean, could you imagine a working VTOL in an engine that started in 2006?
EDIT: To quote a friend, "why did our military switch to automatic weapons when they could have always improved upon repeating rifles"
You are right. If they kept the Engine and build up on it SR3 could have had the same amount of Content as SR2. But you knew beforehand that they used a new Engine for SR3 so you could have scaled your Expectations accordingly. This was just a Tipp from me to avoid too much disappointment in the Future however. Sorry if i came off as pretentious by saying that your Expectations where unrealistic and i never wanted to implicate that you hate SR3. I just said that some People had to high Expectations or bashing the Game for minor Things. it was just an Observation all over the Internet i made. I didn't mean you in particular. If a New Engine was really necessary for SR3 or not we will see once the SDK for SR2 is released. Because then we will see how much of the good Stuff from SR3 can be worked into SR2. It's easy to say that the Old Engine was good enough or could have been reworked to be good enough but you can't proof it without proper Technical Knowledge wich i think we both don't have. And just because the Fans didn't ask for a New Engine doesn't mean it wasn't necessary. And that a new Engine was coming for SR3 was pretty clear after the Release of SR2. Because one of the Major Complaints everywhere where the Outdated Graphics for that Time (not my Opinion btw). This was was mainly due to the Release of GTA4 with a more impressive Engine at that same Time (Even though i think GTA4 was nothing more then a Graphic Demo to begin with). The Point is that when SR5 will Feature a New Engine you should expect less Content and a less refined Experience by default. If they manage to achieve a Miracle and still have the same amount of Content and Quality than you can be even more happy about it.
Valid point, Hokie, but working VTOL probably isn't the best example of something that wouldn't work in the old engine. San Andreas had a VTOL and that game's engine had been in play since I think....around the beginning of the PS2's lifecycle. GTA3 came out what, a year after the PS2 did?
Valid point, Hokie, but working VTOL probably isn't the best example of something that wouldn't work in the old engine. San Andreas had a VTOL and that game's engine had been in play since I think....around the beginning of the PS2's lifecycle. GTA3 came out what, a year after the PS2 did?
That's a fair point, but I don't see anything in SR3 that they couldn't do with SR2's engine.Ah, yeah. Could have made a better example. I guess what I meant is: Not every engine is like the source engine. You can't just go on and enhance it for a good nine, ten years.
That's a fair point, but I don't see anything in SR3 that they couldn't do with SR2's engine.