SPOILERS My experience with Saints Row IV.

SR2 was port by CD Projekt Blue, I remember seeing it at the PC launch trailer and credits. CD Projekt is pretty bad at optimizing PC games, Witcher 1 automatically crash every 4 hours on my PC.

Volition did a good job on porting SR3 on their own.
 
SR2 was port by CD Projekt Blue, I remember seeing it at the PC launch trailer and credits. CD Projekt is pretty bad at optimizing PC games, Witcher 1 automatically crash every 4 hours on my PC.

Volition did a good job on porting SR3 on their own.

First of all, it was CD Projekt Black that did the SR2 port, and not Blue. Secondly, that has nothing to do with the Witcher guys at all. The Witcher team is CD Projekt Red. Two completely different studios under the same company.
 
It was Black? Thought was blue because I remember seeing the words in blue.

I just find games done by them, CD Projekt seem to runs quite terribly on my PC. Witcher 2 got better after the enhance edition but Witcher 1 still runs terribly for me.
 
Just one Little Word the about the Engine: Well it is easy to say that everything SR3 did could have been done in the SR2 Engine but without proper knowledge of the Engines it is pure Speculation. As i said once the modders start working on it we will see what can be done in the SR2 Engine and what can't. And upgrading Engines also only works to a certain Point. And maybe SR3 just was that Point. Sometimes Engines may look fine on the Surface but the Problem is under the Hood. They simply don't work efficient enough to create more Stuff with them. Maybe Idolninja knows more.

Oh lord,
Splinter Cell: Blacklist gets released the same day as SRIV.
There are quite some interessting Games besides SR4 this Month: Splinter Cell Black List, The Bureau: XCOM declassified, Castlevenia Lords of Shadows for PC, Payday 2 and Lost Planet 3 (well LP3 seems only okayish but is still somewhat tempting).
 
Um, all your discussion is cool and all but the SRTT engine is based on SR2's engine, with some improvements from their other games and some brand new things for SRTT too. This is quite obvious if you start digging into the game files at all.

It's not written from scratch for SR:TT, it's just a major upgrade.
 
There are quite some interessting Games besides SR4 this Month: Splinter Cell Black List, The Bureau: XCOM declassified, Castlevenia Lords of Shadows for PC, Payday 2 and Lost Planet 3 (well LP3 seems only okayish but is still somewhat tempting).

Not to mention Skullgirls' PC port is supposed to be released between late August and early September, and it's going to be fully optimized for the PC with mod support. I believe pre-orders are going to start on the 1st, just a few days from now. That's another one I'm pre-ordering. :D
EDIT: Just a minor correction, Skullgirls is slated to be released on August 22 for Steam, and pre-orders are definitely starting on August the 1st on Steam.
Um, all your discussion is cool and all but the SRTT engine is based on SR2's engine, with some improvements from their other games and some brand new things for SRTT too. This is quite obvious if you start digging into the game files at all.

It's not written from scratch for SR:TT, it's just a major upgrade.
That what I thought, because when looking at the The Third's and 2's game files, they looked remarkably similar in different areas.
 
Not to mention Skullgirls' PC port is supposed to be released between late August and early September, and it's going to be fully optimized for the PC with mod support. I believe pre-orders are going to start on the 1st, just a few days from now. That's another one I'm pre-ordering. :D

That what I thought, because when looking at the The Third's and 2's game files, they looked remarkably similar in different areas.

It wouldn't surprise me if they gave the new engine a similar structure to the one they used in previous games so they could get used to it quicker.
 
It seemed like a few things in this thread should be cleared up.

Nope. Saints Row 3 has a different engine.
Saints Row 1 through 4 are all technically on what would be called the same engine. The larger gap that occurred between 2 & 3 was because we revamped our in-house tools and pipelines for creating content. There were some large-ish changes to gameside stuff (one of the biggest being a new renderer), SR3 is a lot closer to SR2 than you think.

CTG apparently stands for "Core Technology Group", which brings up several other companies on an internet search. If this engine was created by other people, they are still probably paying a license either way. However, there isn't a lot of info on the CTG engine, or who even created it.
We are not licensing an engine from a group called CTG, we have an internal group that we call the "Core Technology Group" (or CTG) that are responsible for creating/maintaining code that is able to be used across multiple game projects. This is to share both some level of code (like our wrapper around Havok) as well as tools and pipelines. We had tried to make a tools group work for a while but it didn't really work out until SR3 and the changes that I mentioned above happened. Also it's worth noting that SR3 & 4 are not using a CTG engine in the usual sense of the word, just a bunch of common libraries and tools that we've developed internally over the years. But it would take a lot to start a game from scratch with them as compared to an engine like Unreal or whatever. We are trying to "fix" that for our Next-Gen games that we work on and make it easier on ourselves.

A lot of the problems that people had with content or "look" of SR3 probably has more to do with the fact that we built a whole new city. That meant that none of the content that we built in SR1/2 could be brought over for free like we could in SR2. And as discussed above, everyone was getting used to a whole new tool set (even though it wasn't a new engine) and a few of the other new engine upgrades that were introduced.

I forgot about that, but yeah, if VTOL's can work in San Andreas, why would it be difficult to add one in Saints Row 2?
Which is exactly what happened. ;)

In retrospect, I didn't mean to pick on HugeSaintsRowFan's quotes so much but he had the things worth quoting. I hope this clears somethings up.
 
I had always thought it was a new engine myself because of the massively updated graphics, and that most of the interviews I remember seeing back when Saints 3 came out mention new engines and whatnot (Or so I thought) My mistake then. I'm glad we could get some clarification on the matter, especially from one of the devs.
 
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