It would be possible to make all dancing NPCs strippers, just edit its entry in
action_node_npcs.xtbl, change the
required NPCs to strippers, and change <spawn_only> from false to true. However, changing action node npcs can sometimes fuck up the game, so watch out for that. If you want NPCs to be unable to exit an action node, just add "<Never_Exit>True</Never_Exit>" and "<Can_Not_Exit>True</Can_Not_Exit>" to its entry in action_node_npcs. As for the animations, I believe some of the ones civilians use are exclusive to that team,
in the same way rollerblader animations work.
Thanks for the guidance there bro.
Here is what I did in the
action_node_npcs.xtbl
Changes are in
BLUE Added lines are in
RED
--------------------------------------------------------------------------
<Action_node_npc>
<Name>Dancer</Name>
<_Editor>
<Category>Action Node NPCs</Category>
</_Editor>
<Model_List>
<Model>npc_ped_stripper05_fw</Model>
<Model>npc_ped_stripper04_fa</Model>
<Model>npc_ped_stripper03_fh</Model>
<Model>npc_ped_stripper01_fw</Model>
</Model_List>
<Never_Exit>True</Never_Exit>
<Can_Not_Exit>True</Can_Not_Exit>
<Spawn_Only>
True</Spawn_Only>
<Team>Civilian</Team>
<Stationary_Node>False</Stationary_Node>
<Persona_situation>Voc_Cheer</Persona_situation>
<Animations>
<State>
<Actions></Actions>
<Animation_State>dance a</Animation_State>
</State>
<State>
<Actions></Actions>
<Animation_State>dance b</Animation_State>
</State>
<State>
<Actions></Actions>
<Animation_State>dance c</Animation_State>
</State>
<State>
<Actions></Actions>
<Animation_State>dance d</Animation_State>
</State>
</Animations>
<Min_anim_delay>5.0</Min_anim_delay>
<Max_anim_delay>10.0</Max_anim_delay>
</Action_node_npc>
----------------------------------------------------------------------
Does the code above look OK ?
I'm going to see if it works in the game.
I will let you know.