Realism mod

Seems to be a problem when in Mat Miller's space with the blaster, if you dont let it recharge and fire all shots the weapon will un-equip itself and you are then swapped to rifle and stuck with it till out of ammo. I understand the purpose of making it limited ammo that requires waiting to let ammo recharge but it does not seem to work and just makes it so you have to rely entirely on charge shots and then stand around to wait as the weapon has 20 shots but recharges only to 10 so it makes normal shots completely useless, any chance this can be tweaked?
 
*UPDATE* Version 2.9.5 - 26 november 2012

-bullets from rifles,SMGs,shotguns and snipers do less damage to vehicles(65% less damage from rifles and SMGs and 35% less from shotguns and snipers);now you can take cover behind your car without any worries of it blowing up;
-AK-47,deagle and other high caliber guns can now penetrate multiple humans;
-SMGs do more damage;
-fixed the Cybercannon thing in Http://deckers.die as Rysir requested(haven't tested it yet because
I don't have time,if anyone makes the effort and play the mission you should see 999 ammo to the gun,
so please report if something went wrong).
 
Can I add other mods while using this mod? I love the balance changes but I want other features. Will I be able to use this with mods like Wardrobe Color Change, Vehicle First Person, Mission Replay, New Clothing for Sale, Extra Colors for Clothing, Sticky Camera, Snipe's Permanent Temporary Weapons, etc.

Will this mod work with coop?
 
Just found out today that this mod seems to break Genkibowl VII DLC at the yarnball stage, one shot with a rocket totals the vehicle and makes playing the stage completely impossible, any way this can be fixed?
 
Just found out today that this mod seems to break Genkibowl VII DLC at the yarnball stage, one shot with a rocket totals the vehicle and makes playing the stage completely impossible, any way this can be fixed?
one possible fix would be to simply increase the life of the vehicle to balance out. though i dont know which xtbl to edit for that
 
I have been playing and testing your mod and i like it.
But i see a problem and is, i can't stand for rpgs in gangs, it's completly ruining the gang fights.
Can you please tell me a way to remove rpgs from gang npcs? i dont want to unninstall it, just to tweak it a bit.
thanks!
 
Just tested it.... Whoow! This is Awesome....
I think brute enemies needs a rebalance.... They are supernatural mate... RPG does seem to work on them...
Set aside that, the rest was awesome... Love the recoil on the guns...
 
one possible fix would be to simply increase the life of the vehicle to balance out. though i dont know which xtbl to edit for that
I see in vehicle_defaults.xtbl the hit points, but I'm not quite sure if that's the file you're looking for.
I have been playing and testing your mod and i like it.
But i see a problem and is, i can't stand for rpgs in gangs, it's completly ruining the gang fights.
Can you please tell me a way to remove rpgs from gang npcs? i dont want to unninstall it, just to tweak it a bit.
thanks!
spawn_info_ranks.xtbl
scroll down to gang grunt 3 and change the chance of that weapon to come from 5 to say... 2... 1...
Code:
        <per_team_elm>
          <Team>Deckers</Team>
          <weapon_loadout>
            <weapon_loadout_elm>
              <chance>2</chance>
              <firearm>Explosive-RocketLauncher</firearm>
              <melee>decker_sword</melee>
            </weapon_loadout_elm>
            <weapon_loadout_elm>
              <chance>42</chance>
              <firearm>Rifle-Gang</firearm>
              <melee>decker_sword</melee>
            </weapon_loadout_elm>
            <weapon_loadout_elm>
              <chance>42</chance>
              <firearm>Shotgun-Police</firearm>
              <melee>decker_sword</melee>
            </weapon_loadout_elm>
          </weapon_loadout>
          <personality_rotation>
            <personality>gang normal</personality>
            <personality>gang defensive</personality>
            <personality>gang tough</personality>
            <personality>gang offensive</personality>
          </personality_rotation>
        </per_team_elm>
 
Is the difficulty level changing anything in the game ? I set it to hard, but it's almost too hard.

EDIT : how to deactivate helicopters or at least reduce their spawns ? It's highly unrealistic to see them every 2 minutes.
EDIT² : changing notoriety_spawn.xtbl doesn't change a thing (I tried to modify spawn times and max vehicle in morning_star_heli)
 
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