Saints Row 4 Announce Teaser

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DigitalSpy said:
Also expect more character customization. One area that has the development team particularly excited is voice modulation, allowing the player to adjust the pitch of the main character's speech.

"It sounds like a subtle thing, but when you start to see it in cinematics and the kinds of conversations we have in the game, it's pretty significant," explained Boone
 
This is pretty interesting:
http://www.dealspwn.com/saints-row-iv-interview-133904

Some excerpts:

Scott Phillips said:
There's some gameplay with being the president in the beginning of the game. We struggled with, "what the hell does a politician do that's going to be as fun as picking someone up with your mind and throwing them halfway across the city?" So we really focused down on a couple of moments to make you feel presidential.

You'll get the sprint and jump fairly quick, but at a fairly low level. You won't be able to jump anywhere near as high as we showed in the demo. As you go around the city and collect... collectibles... that's your currency to be able to upgrade your powers. You'll need to explore the city in order to get more superpowers. Eventually you'll be able to jump taller than buildings and sprint faster than cars, but you definitely can't do it right away.

So, Mech Suit Mayhem was a take on, in the last game we had Tank Mayhem, so we wanted to take the next logical step. You'll also get the mech suit later in the game, you'll be able to stomp around and have some fun with it.

We've got a lot of new activities that are focused on the superpowers, you know, getting you more skilled with them. There's various races, jumping activities. There are also alien things in the world: giant towers you'll want to climb, alien structures you'll need to destroy in order to take over the city. The culmination of all that is the battle arena, in which you'll face off against multiple superpowered enemies, using their superpowers against your superpowers. So it's a really great training scenario. Within that, you'll get to see old characters from past Saints Rows.

So, the aliens kidnap the player and a whole bunch of his friends, and put them all into simulations. So this is sort of a simulation, but there are also other areas you go to, and other people you recover from their own simulations which are sort of nightmares, so the player's nightmare is this city that has been invaded by the Zin. The city is a computer system, and that's how we give you the superpowers, because you can break the rules, it will let you do what you want to do.

Two-dimensionally, the city is not any bigger than it was in Saints Row: The Third. It's that third dimension, the vertical, that we've made a lot of changes to in terms of bringing in the alien towers that have platforms all over the city to assist with navigation, or to just explore.

But the main way that you interact with the city is by taking it over, and as you do that the city will change, the colours will change, you'll see more glitching so different characters will look weirder and there'll be new stuff to explore.

We've got the two-player co-op, and that's our primary area of focus because we wanted to make the main exploration gameplay, the main city and the main open world gameplay something that's always rewarding for both players.

So the major thing we've added with customisation is the weapon costumes. You can roleplay with your character and now you can roleplay with your weapon. A lot of our weapons have Wild West versions or futuristic Sci-Fi versions, so you can make your character look like something you've seen in a TV show or movie, and then you can empower them with a weapon. Our main goal was to let the player look how they want to look and play how they want to play.

The upgrade system has also been improved to be more granular, in that you can upgrade specific things. You can spend your money making the RPG more damaging, you can do that, whereas in Saints Row: The Third you couldn't do that. There are also Ultimate Upgrades that brings crazy new functionality to all of the weapons. There's a lot of stuff you can do just within the weapons to make them more powerful.
 
DigitalSpy said:
Also expect more character customization. One area that has the development team particularly excited is voice modulation, allowing the player to adjust the pitch of the main character's speech.

"It sounds like a subtle thing, but when you start to see it in cinematics and the kinds of conversations we have in the game, it's pretty significant," explained Boone

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Steve Jaros interview at PAX
 
After reading that you upgrade your superpowers via collectibles, this game could not be more Crackdown. If the Agility Orb stand-ins aren't Baggies of Crack, I'll be disappointed.
 
Is that all? A big dlc sort of passed as a "new game"? They convinced me in not buying.

Way to completely disregard every piece of info we've gotten so far and jump to an illogical conclusion. Everything the devs have said is the exact opposite of this. i.e. That the EtD is only a small part of the SRIV and almost all of it was thrown out when they integrated the concept in to go with a completely new story.
 
http://www.gameinformer.com/games/saints_row_iv/b/xbox360/archive/2013/03/22/saints-pax-east.aspx

Game Informer said:
Weapon customization was a great system in the previous game, but it was strictly for function. In Saints Row IV, customization has been extended to include cosmetic upgrades. For one example, Volition showed how the standard bazooka could be modified to look like a guitar case ("El Fugitivo") or the Super Scope light gun for SNES (called the "Soopa Six" here).
 
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