Sandbox+ for SRTT

I can't think of anything in Sandbox+ that could possibly cause that, nor have I heard of that problem until now. I would try removing all mods, reverifying integrity on Steam and testing to make sure the issue is solved in vanilla. If so, reinstall GoS and test, then reinstall Sandbox+ and see if the problem persists.

First Thanks for all your work on the complilation, and for the quick reply. I am actually trying that right now. Ill let you know how it turns out.
 
I can't think of anything in Sandbox+ that could possibly cause that, nor have I heard of that problem until now. I would try removing all mods, reverifying integrity on Steam and testing to make sure the issue is solved in vanilla. If so, reinstall GoS and test, then reinstall Sandbox+ and see if the problem persists.

Okay that seemed to fix it. Not sure how it happened but to recall some of my earlier selections in GoS had more than 2 files as the Verify found 6 files off. Any way it seems to be working now. Now I want to learn how to up the superpower damage as it works but seems be less strong than the original.
 
Okay that seemed to fix it. Not sure how it happened but to recall some of my earlier selections in GoS had more than 2 files as the Verify found 6 files off. Any way it seems to be working now. Now I want to learn how to up the superpower damage as it works but seems be less strong than the original.

The damage is exactly the same. In fact, there is no way to tweak those values at all. The only thing I can do is call the function that turns them on with Sandbox+. There is no kind of extra tweaking or configuration in table files or anything like that at all.
 
The damage is exactly the same. In fact, there is no way to tweak those values at all. The only thing I can do is call the function that turns them on with Sandbox+. There is no kind of extra tweaking or configuration in table files or anything like that at all.
Interesting. I just went through a survival challenges and it took three hits of fireball to kill a luchadore specialist and two to explode a truck. It also took several punches to kill a brute, and in the missions I could knock them out in one. Unless one of the other GoS mod features modifies them? I'll keep playing with it to see. But first I shall attempt integration with NPC behavior to complete my mod set.
 
Interesting. I just went through a survival challenges and it took three hits of fireball to kill a luchadore specialist and two to explode a truck. It also took several punches to kill a brute, and in the missions I could knock them out in one. Unless one of the other GoS mod features modifies them? I'll keep playing with it to see. But first I shall attempt integration with NPC behavior to complete my mod set.

Hmm... unless the explosion itself has the damage attached to it. I did have to substitute the VTOL rocket explosion to get the fx to actually work which may have affected it. I'll look into it.
 
Interesting. I just went through a survival challenges and it took three hits of fireball to kill a luchadore specialist and two to explode a truck. It also took several punches to kill a brute, and in the missions I could knock them out in one. Unless one of the other GoS mod features modifies them? I'll keep playing with it to see. But first I shall attempt integration with NPC behavior to complete my mod set.

Actually I supposed I should ask. I know NPC Behavour is compatible with GoS but which Anim file should I use in the Cache directory to be compatible with Sandbox? I am sticking with Sandbox for my first test.
 
Yeah, definitely use the Sandbox+ ones for all the vpp archives that go in cache.
 
Hmm... unless the explosion itself has the damage attached to it. I did have to substitute the VTOL rocket explosion to get the fx to actually work which may have affected it. I'll look into it.

All of the damage remained the same from the original dlc explosion and only fx changed. It's definitely the same damage as TwC.
 
All of the damage remained the same from the original dlc explosion and only fx changed. It's definitely the same damage as TwC.


They perhaps for the DLC, they weakened the enemies for greater effect, or survival challenges make them stronger? I can't think of any other mods that might be affecting their strength. I am only using GoS, Sandbox, and after that inital test, NPC. I'll keep playing and testing.

Thanks again for the work and the quick help. My city is really coming together the way I want now thanks to all three mods.
 
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