Sandbox+ for SRTT

How can i fix superpower effects after using the sandbox mod? They look weird like more like decker specialist's superpowers and fireballs are now just flames. How can i make them back to normal? This bug is still in the game after even uninstalling this mod.

Here's screenshot for example how it looks.
I really dislike how superpowers looks like now...
 

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How can i fix superpower effects after using the sandbox mod? They look weird like more like decker specialist's superpowers and fireballs are now just flames. How can i make them back to normal? This bug is still in the game after even uninstalling this mod.

Here's screenshot for example how it looks.
I really dislike how superpowers looks like now...

Sounds like you missed deleting the following files:
dlc3_effects.xtbl
dlc3_explosions.xtbl
 
Hey, i found a bug. I cycled through Saints HQ states and got back to Saints state. Then i noticed that lights in the small pool (or sauna) are red. See a screenshot:
JfHCv3O.jpg
 
  • One more question: Is there a way to set Day Night Cycle to off by default? Every time i disable it, it enables after loading a game.
Open "sr3_city.lua", find these lines:
Code:
-- *** TIME OF DAY AUTOMATIC TRANSITION SETTINGS ***
-- TOD_THREAD_ON = 1 (default) allows automatic time of day transitions for Sandbox+
-- TOD_THREAD_ON = 0 turns off automatic time of day transitions just like vanilla (tod only changes after missions/load)
TOD_THREAD_ON = 1
...and change 1 to 0.
 
Sounds like you missed deleting the following files:
dlc3_effects.xtbl
dlc3_explosions.xtbl

Yeah but how can i get vanilla supoerpower effects when sandbox is installed? One time i've fixed this problem when i had sandbox installed and the supoerpowers was fine like in the mission. I noticed that i had these 2 files with bigger size than the mod's ones. Now i'm trying to get them back by verifying integrity game cache but it wont install them back. Somtimes it does say that these files are missing but when it does and downloads it it still doesnt appear in the folder. There's something wrong with it and i don't know how to let it work.
Any ideas how should i get the proper vanilla files from the verification or there's other way to do it? By the way, i may upload the superpower effect files soon to download them anytime and fix this problem but i can't get back the vanilla ones.
 
Yeah but how can i get vanilla supoerpower effects when sandbox is installed? One time i've fixed this problem when i had sandbox installed and the supoerpowers was fine like in the mission. I noticed that i had these 2 files with bigger size than the mod's ones. Now i'm trying to get them back by verifying integrity game cache but it wont install them back. Somtimes it does say that these files are missing but when it does and downloads it it still doesnt appear in the folder. There's something wrong with it and i don't know how to let it work.
Any ideas how should i get the proper vanilla files from the verification or there's other way to do it? By the way, i may upload the superpower effect files soon to download them anytime and fix this problem but i can't get back the vanilla ones.

You're not making sense. You can't have the regular superpower fx outside of that mission. It doesn't work like that. Also, that's not how mods work in Saints Row games. There are no loose vanilla files in the root. Those are packed away in archives. If you delete the loose modded files from the root then the game automatically uses the vanilla ones from the archives. You can't "install them back."
 
You're not making sense. You can't have the regular superpower fx outside of that mission. It doesn't work like that. Also, that's not how mods work in Saints Row games. There are no loose vanilla files in the root. Those are packed away in archives. If you delete the loose modded files from the root then the game automatically uses the vanilla ones from the archives. You can't "install them back."

Excuse me, but then how did i make it work last time outside the mission? It was working fine, even with the mod. And where did i get the effects and explosions files with bigger size? It came from... anywhere?
 
I noticed another bug with Saints HQ styles. It seems that after cycling the styles a TV disappears in Saints style of the HQ but it's still present in the Morningstar style.
 
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