Sandbox+ for SRTT

Yeah but how can i get vanilla supoerpower effects when sandbox is installed? One time i've fixed this problem when i had sandbox installed and the supoerpowers was fine like in the mission. I noticed that i had these 2 files with bigger size than the mod's ones. Now i'm trying to get them back by verifying integrity game cache but it wont install them back. Somtimes it does say that these files are missing but when it does and downloads it it still doesnt appear in the folder. There's something wrong with it and i don't know how to let it work.
Any ideas how should i get the proper vanilla files from the verification or there's other way to do it? By the way, i may upload the superpower effect files soon to download them anytime and fix this problem but i can't get back the vanilla ones.

You're not making sense. You can't have the regular superpower fx outside of that mission. It doesn't work like that. Also, that's not how mods work in Saints Row games. There are no loose vanilla files in the root. Those are packed away in archives. If you delete the loose modded files from the root then the game automatically uses the vanilla ones from the archives. You can't "install them back."
 
You're not making sense. You can't have the regular superpower fx outside of that mission. It doesn't work like that. Also, that's not how mods work in Saints Row games. There are no loose vanilla files in the root. Those are packed away in archives. If you delete the loose modded files from the root then the game automatically uses the vanilla ones from the archives. You can't "install them back."

Excuse me, but then how did i make it work last time outside the mission? It was working fine, even with the mod. And where did i get the effects and explosions files with bigger size? It came from... anywhere?
 
I noticed another bug with Saints HQ styles. It seems that after cycling the styles a TV disappears in Saints style of the HQ but it's still present in the Morningstar style.
 
Excuse me, but then how did i make it work last time outside the mission? It was working fine, even with the mod. And where did i get the effects and explosions files with bigger size? It came from... anywhere?

You didn't get those files from the vanilla game. That's 100% certain.

What you're saying about having the original fx outside the mission is absolutely impossible. If it did happen then you were either mistakenly playing the mission or it was some kind of glitch.
 
Excuse me, but then how did i make it work last time outside the mission? It was working fine, even with the mod. And where did i get the effects and explosions files with bigger size? It came from... anywhere?
Did you use BMS' All weapons in freeroam mod?
 
Did you use BMS' All weapons in freeroam mod?

Oh, that's right. Didn't he get those fx working, but there were other problems? Like, he hit memory limitations and it affected other parts of the game?
 
Oh, that's right. Didn't he get those fx working, but there were other problems? Like, he hit memory limitations and it affected other parts of the game?
TTwC cutscenes don't load, Avatar's breath of fire doesn't work and Murderbrawl XXXI is getting buggy if you try to change the weapon while riding on Killbane. Except these ones - no, there aren't any issues. :p
 
Anmy intention to update Sand Box + for SrTT? I don't care when because time is time, but there are intentions, or is finished?
 
Anmy intention to update Sand Box + for SrTT? I don't care when because time is time, but there are intentions, or is finished?

I was looking for a "how should I know" meme pic to respond with, but then I spied this amazing picture of a hot dog stand and made an executive decision to post that instead.

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