Sandbox+ for SRTT

when i toggled the still water with bank loaded i went their and found the bank but it was out of the barrier and wouldn't let me go to to the bank so can someone help me with that? like to make the outside barrier bigger?
-I don't think that's possible since the bank is a standalone instance
 
Yeah, blonde question again, LOL, but I forgot where I put my (changed) key-binds for this mod. I changed quite a bit, as things like F + HOME don't work for me (F sends my Vitol into Fight-mode). I remember changing a file manually, but I just can't find it any more. Anyone remember where to do that?

Thanks!
 
Yeah, blonde question again, LOL, but I forgot where I put my (changed) key-binds for this mod. I changed quite a bit, as things like F + HOME don't work for me (F sends my Vitol into Fight-mode). I remember changing a file manually, but I just can't find it any more. Anyone remember where to do that?

Thanks!

control_binding_sets.xtbl
 
How can i fix superpower effects after using the sandbox mod? They look weird like more like decker specialist's superpowers and fireballs are now just flames. How can i make them back to normal? This bug is still in the game after even uninstalling this mod.

Here's screenshot for example how it looks.
I really dislike how superpowers looks like now...
 

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How can i fix superpower effects after using the sandbox mod? They look weird like more like decker specialist's superpowers and fireballs are now just flames. How can i make them back to normal? This bug is still in the game after even uninstalling this mod.

Here's screenshot for example how it looks.
I really dislike how superpowers looks like now...

Sounds like you missed deleting the following files:
dlc3_effects.xtbl
dlc3_explosions.xtbl
 
Hey, i found a bug. I cycled through Saints HQ states and got back to Saints state. Then i noticed that lights in the small pool (or sauna) are red. See a screenshot:
JfHCv3O.jpg
 
  • One more question: Is there a way to set Day Night Cycle to off by default? Every time i disable it, it enables after loading a game.
Open "sr3_city.lua", find these lines:
Code:
-- *** TIME OF DAY AUTOMATIC TRANSITION SETTINGS ***
-- TOD_THREAD_ON = 1 (default) allows automatic time of day transitions for Sandbox+
-- TOD_THREAD_ON = 0 turns off automatic time of day transitions just like vanilla (tod only changes after missions/load)
TOD_THREAD_ON = 1
...and change 1 to 0.
 
Sounds like you missed deleting the following files:
dlc3_effects.xtbl
dlc3_explosions.xtbl

Yeah but how can i get vanilla supoerpower effects when sandbox is installed? One time i've fixed this problem when i had sandbox installed and the supoerpowers was fine like in the mission. I noticed that i had these 2 files with bigger size than the mod's ones. Now i'm trying to get them back by verifying integrity game cache but it wont install them back. Somtimes it does say that these files are missing but when it does and downloads it it still doesnt appear in the folder. There's something wrong with it and i don't know how to let it work.
Any ideas how should i get the proper vanilla files from the verification or there's other way to do it? By the way, i may upload the superpower effect files soon to download them anytime and fix this problem but i can't get back the vanilla ones.
 
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