Sandbox+ for SRTT

Hello Ninja

I downloaded your mod today and everythings works good. (without Superpowers) and I mean exactly the Fireballs. When I try shooting to other objects, like (cars, peds, traffic lights and others) game crash, freeze. I have all DLC's witchout bloodsucker.

I used gibbedvolition rev95 to pack

audio banks, controlbinding, control shemes - packed to misc tables.vpp
dlc3 effects and explosions to dlc3.vpp
sr3_city.lua to misc.vpp

I made something wrong ?
Try rev96 from Tools Forum (http://www.saintsrowmods.com/forum/index.php?threads/gibbed-tools.639/) to packing/unpacking .vpp files or, like IdolNinja and hoeward said, just drop files to SR3 Main Directory (the easiest way).
 
Same effect. Freeze in fireball. Teleports and others works fine, but maybe sandbox+ colides with my other mod, like Rarevehicle cheats, QuickSuper Mod -http://www.saintsrowmods.com/forum/index.php?threads/quick-super-power-mod.650/
Eradicator - http://www.saintsrowmods.com/forum/index.php?threads/eradicator-1-0-hand-held-laser-gun.323/
And Specter 2.0
Quick Super Powers Mod is not needed to Super Powers in Sandbox+. Remove it - Super Powers will work good in Sandbox+. ;)
 
Same effect. Freeze in fireball. Teleports and others works fine, but maybe sandbox+ colides with my other mod, like Rarevehicle cheats, QuickSuper Mod -http://www.saintsrowmods.com/forum/index.php?threads/quick-super-power-mod.650/
Eradicator - http://www.saintsrowmods.com/forum/index.php?threads/eradicator-1-0-hand-held-laser-gun.323/
And Specter 2.0

You absolutely want to remove all files from that Quick Super Powers mod. It was a hacky solution, that has now been superceded by the version that's in Sandbox+ (which is closer but still not 100% perfect.)
 
You don't really understand how it works then. The only way the day/night cycle is even possible is via Sandbox+ and the new threads it creates. Also, it's a personal choice whether or not to use any of the shortcuts. You can simply install it and let the day/night cycle run. It doesn't affect the game in any way if you choose not to press those shortcut keys.

See, the thing is, I really can't have any potentially game destroying (immersion-wise) shortcuts at my fingertips, especially when I'm playing co-op with a younger, immature co-op partner. Some of us don't have the willpower not to cheat, especially in exasperation that can often come after some silly wipe; and our aim is to create as lengthy, difficult and immersive playthrough as humanly possible. As an optimization freak, I also abhor the idea of installing and co-running a hundred features only to ever use one of them. It's just slow and inefficient. Again, you could just dismiss people me out of hand, but I'm sure I'm not alone in the desire of having just the cycle mod that you can match and mix with anything else. Lots of other people seemed excited by that earlier thread. It just looked like a such a great idea for a standalone mod.

I understand that you may not want to waste your time on separating the code now, but you originally created the cycle mod without merging it with other Sandbox+ features, did you not? Do you happen to have any of the earlier files that has less extra code in them? If you do, I'd really appreciate you if you could share them or any information you have on this with us. That would save me a lot of time trying to reverse engineer your S+ code and re-invent the wheel for myself. Thanks.
 
See, the thing is, I really can't have any potentially game destroying (immersion-wise) shortcuts at my fingertips, especially when I'm playing co-op with a younger, immature co-op partner. Some of us don't have the willpower not to cheat, especially in exasperation that can often come after some silly wipe; and our aim is to create as lengthy, difficult and immersive playthrough as humanly possible. As an optimization freak, I also abhor the idea of installing and co-running a hundred features only to ever use one of them. It's just slow and inefficient. Again, you could just dismiss people me out of hand, but I'm sure I'm not alone in the desire of having just the cycle mod that you can match and mix with anything else. Lots of other people seemed excited by that earlier thread. It just looked like a such a great idea for a standalone mod.

I understand that you may not want to waste your time on separating the code now, but you originally created the cycle mod without merging it with other Sandbox+ features, did you not? Do you happen to have any of the earlier files that has less extra code in them? If you do, I'd really appreciate you if you could share them or any information you have on this with us. That would save me a lot of time trying to reverse engineer your S+ code and re-invent the wheel for myself. Thanks.

There was a never an early standalone version of the day/night cycle. It was always a part Sandbox+ from day one. Only the host of a coop game can use the commands if you're concerned about your partner. I do not see any benefit in spending the time to cripple this mod just because you don't have the willpower to not use a feature.
 
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